Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Jenquai Explorer

From Net 7 Portal Wiki
Race - Class - Profession - Faction
Professions (Race/Class Combinations)
Explorer Tradesman Warrior
Jenquai Jenquai Explorer (JE) Jenquai Seeker (JS) Jenquai Defender (JD)
Progen Progen Sentinel (PS) Progen Privateer (PP) Progen Warrior (PW)
Terran Terran Scout (TS) Terran Tradesman (TT) Terran Enforcer (TE)



The Jenquai Explorer (JE) is an Explorer-class pilot who is the master manipulator of space and energy, able to vanish in the blink of an eye. Only lightly armed and armored, the JE tends to rely on a variety of intriguing skills to deal with trouble in ways other than slugging things out toe-to-toe with an enemy. A welcome sight to all other classes of pilot, the Jenquai Explorer can open wormholes to certain exit-points in space known as wefts, transporting themselves as well as any willing group members across vast distances instantaneously.

Like the Progen Sentinel, the JE's ability to mine asteroids and refine ore makes them a friend of the Terran Tradesman, who may need a source of ores and minerals for the building of components. Like all Jenquai, JEs have a natural affinity for beam weapons. While JEs lack the specialised combat skills of the Jenquai Defender, the ability to cloak their ship allows them to launch surprise-attacks from point-blank range; a necessary tactic when tackling a strong enemy with long-range weapons that can rip apart most of the JE's modest defences before his beams can even be brought to bear.

JEs are valuable lookouts in hunting parties: with maximization of the Scan skill and the aid of certain devices they can detect objects up to 30km distant, or possibly even further, guiding their group towards a remote target, or helping it to avoid serious trouble. Their Jumpstart skill restores functionality to blown up ships in the field, and lessens the experience-debt of the jumpstarted pilot.

While not the most powerful class in space, the Jenquai Explorer is amazingly versatile, and highly popular with other pilot classes due to its valuable taxi, concealment, and rescue capabilities.

For a high-level summary see Profession#Jenquai Explorer.

Max Level Summary At-a-Glance


Summary and Comparison of each Profession at Max Level with Optimal Gear
Prof Weapon Device Core Tech Cargo Hull Sig Scan Warp Turn Mass
Beam Missile Proj. Slots Tech Slots Shield Reactor Engine Base Range Power

JE 9 - 8 3 9 6 8 9 8 30 44000 500 5000 16150 32 7955 20 65

JS 9 - 8 4 9 5 8 9 8 40 49000 500 3500 13775 19 6145 30 70

JD 9 8 8 5 9 4 8 9 8 30 65500 500 3500 14275 19 6145 40 75

TS 8 9 - 4 9 4 8 8 9 37 48000 2500 5000 16000 50 8954 20 60

TT 8 9 - 4 8 5 9 8 9 40 54000 2500 3500 11525 6 8117 30 65

TE 8 9 8 5 8 4 9 8 9 35 72000 2500 3500 11525 19 6799 40 70

PS 8 8 9 4 9 5 9 8 8 30 55000 2500 5000 15650 32 6355 30 70

PP 8 8 9 5 8 4 9 9 8 40 61000 2500 3500 11525 19 6049 40 75

PW 8 8 9 6 8 3 9 9 8 30 82000 2500 3500 11525 32 6049 50 80

Advantages

  • Shield Leech; quickly fill your reactor and those of group members at the expense of the enemy's shield. The JE's "fourth weapon".
  • Environment Shield; block radiation, increase damage resists, damage feedback to enemies when hit.
  • Beam Weapon skill up to level 9.
  • Cloaking skill: at the highest level, all members of a Group can be cloaked.
  • Wormhole skill; quickly flit across the galaxy and back again while other classes have barely started their forward journey.
  • Fold-space skill (short-range teleportation survival technique).
  • Can use and build up to level 9 Devices and Reactors (for more information, consult Manufacturing).
  • Six Device slots.
  • Lower ship signature - even when uncloaked, enemies have to be very close before their scanners can detect you.
  • Jumpstart skill - reactivate self or others in the field when ship is destroyed; the jumpstart performs limited repairs also.
  • Prospecting skill - mine asteroids and refine their ores.
  • Scan skill - see danger before it sees you!
  • Gives the Reactor Regeneration Group Bonus
Jenquai Explorer Character Creation

Disadvantages

  • Only 3 weapon slots
  • Can only use up to level 8 Shields.
  • Light hull armour

Getting Started

Jenquai Explorer characters can be started via the Starship and Character Creator program or, more easily, through the regular game menus. Ship and character modifications can be made later at certain stations (particularly in home sectors) with special terminals in the Docking Bay area.


Starting Faction

The Terran Scout starts with the following faction standings:

Tip: View this table in the wiki's Full Width mode (Preferences gear icon in lower left corner => Width => Full)
Profession Anseria Bogeril Centuriata Warriors Chavez Collegia Traders EarthCorps Warriors Glenn Commission Hyperia Explorers InfinitiCorp Traders Psionics Sabine Explorers Sha'ha'dem Explorers Sharim Traders Shinwa Warriors The Alliance The Mordana The Red Dragon V'rix Progen Combine Terran Alliance Net

Jenquai Explorer
0 0 -500 -3000 -1000 +2500 0 -1000 -1000 0 -1000 +7500 +9000 +7000 +3000 +5000 -1000 -7000 -3000 -3000 =12500

To see how this compares with other professions see Faction#Starting Faction.

Skills

The Jenquai Explorer has access to the following skills:

Name Beam Weapon
Description Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 beam weapons.
Level 2   +25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3 Requires combat level 12 +50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4 Requires combat level 18 +75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5 Requires combat level 24 +100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6 Requires combat level 30 +125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7 Requires combat level 36 +150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8 Requires combat level 42 +175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Level 9 Requires combat level 50 +200% damage, improves accuracy, and allows the use of level 9 beam weapons.
Name Build Devices
Description Allows analysis and manufacture of devices of a level equal to or below the skill level, and increases the quality of manufactured devices.
Unlock See Sai Siddhun at Nishino Research Facility in Io, Sol system.
Start mission Prospecting Copper Ore
Level 1   Allows analysis and manufacture of level 1 devices.
Level 2   Allows analysis and manufacture of level 2 devices.
Level 3 Requires trade level 5 Allows analysis and manufacture of level 3 devices.
Level 4 Requires trade level 15 Allows analysis and manufacture of level 4 devices.
Level 5 Requires trade level 25 Allows analysis and manufacture of level 5 devices.
Level 6 Requires trade level 35 Allows analysis and manufacture of level 6 and level 7 devices.
Level 7 Requires trade level 45 Allows analysis and manufacture of level 8 and level 9 devices.
Name Build Reactors
Description Allows analysis and manufacture of reactors of a level equal to or below the skill level, and increases the quality of manufactured reactors.
Unlock See Nishin Si'imr at Paren Station in Kailaasa, Capella system, upon reaching level 40.
Start mission Nishin Teaches the Build Reactor Skill
Level 1 Requires level 40 Allows analysis and manufacture of level 1 reactors.
Level 2 Requires level 40 Allows analysis and manufacture of level 2 reactors.
Level 3 Requires trade level 5 Allows analysis and manufacture of level 3 reactors.
Level 4 Requires trade level 15 Allows analysis and manufacture of level 4 reactors.
Level 5 Requires trade level 25 Allows analysis and manufacture of level 5 reactors.
Level 6 Requires trade level 35 Allows analysis and manufacture of level 6 and level 7 reactors.
Level 7 Requires trade level 45 Allows analysis and manufacture of level 8 and level 9 reactors.
Name Cloak
Description Cloaking abilities are used to mask the ship's presence, making it difficult or impossible for enemies to locate.
Unlock See Kalas Ben Joseph at Nishino Research Facility in Io, Sol system, upon reaching level 8.
Start mission Practice Cloaking
Level 1 Requires level 8 Enables the Cloak ability.
Level 2 Requires level 8 Reduces the amount of time required to cloak to 6 seconds.
Level 3 Requires explore level 5 Reduces the amount of time required to cloak to 5 seconds, and enables the Advanced Cloak ability.
Level 4 Requires explore level 15 Reduces the amount of time required to cloak to 4 seconds.
Level 5 Requires explore level 25 Reduces the amount of time required to cloak to 3 seconds, and enables the Combat Cloak ability.
Level 6 Requires explore level 35 Enables the Group Stealth ability.
Level 7 Requires explore level 45 Enables the Group Cloak ability.
Name Compulsory Contemplation
Description Compulsory Contemplation abilities confuse a single target.
Unlock See Councillor Adriel at Observation Tower in Dahin Mining Interest, Capella system, upon reaching level 135.
Start mission Not Yet Implemented
Level 1 Requires level 135 Enables the Compulsory Contemplation ability.
Name Create Wormhole
Description Create Wormhole abilities provide rapid transport to various locations throughout the galaxy.
Unlock See Dr. Tobias Mats at Tokai Saikutsu in Dahin Mining Interest, Capella system, upon reaching level 15.
Start mission Sample Delivery
Level 1 Requires level 15 Enables the Kailaasa Gate ability.
Level 2 Requires level 15 Enables the Jupiter Gate ability.
Level 3 Requires explore level 5 Enables the Swooping Eagle Gate ability.
Level 4 Requires explore level 15 Enables the Valkyrie Twins Gate ability.
Level 5 Requires explore level 25 Enables the Asteroid Belt Beta Gate ability.
Level 6 Requires explore level 35 Enables the Carpenter Gate ability.
Level 7 Requires explore level 45 Enables the Endriago Gate ability.
Name Device Tech
Description Allows use of devices of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 devices.
Level 2   Allows the use of level 2 devices.
Level 3 Requires level 20 Allows the use of level 3 devices.
Level 4 Requires level 40 Allows the use of level 4 devices.
Level 5 Requires level 60 Allows the use of level 5 devices.
Level 6 Requires level 80 Allows the use of level 6 devices.
Level 7 Requires level 100 Allows the use of level 7 devices.
Level 8 Requires level 120 Allows the use of level 8 devices.
Level 9 Requires level 140 Allows the use of level 9 devices.
Name Engine Tech
Description Allows use of engines of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 engines.
Level 2   Allows the use of level 2 engines.
Level 3 Requires level 30 Allows the use of level 3 engines.
Level 4 Requires level 50 Allows the use of level 4 engines.
Level 5 Requires level 60 Allows the use of level 5 engines.
Level 6 Requires level 70 Allows the use of level 6 engines.
Level 7 Requires level 90 Allows the use of level 7 engines.
Level 8 Requires level 110 Allows the use of level 8 engines.
Name Environment Shield
Description Environment Shield abilities are used to protect targets from dangerous environmental effects, such as gravitational shears or radiation.
Unlock See Nishin Si'imr at Paren Station in Kailaasa, Capella system, upon reaching level 45.
Start mission TBD Nishin Si'imr at Paren Station
Level 1 Requires level 45 Enables the Environment Barrier ability.
Level 2 Requires level 45 Extends duration and increases range to 2750 units.
Level 3 Requires explore level 5 Extends duration, increases range to 3000 units, and enables the Lesser Environment Shield ability.
Level 4 Requires explore level 15 Extends duration and increases range to 3250 units.
Level 5 Requires explore level 25 Extends duration of Environment Barrier and Lesser Environment Shield abilities, increases range to 3500 units, and enables the Environment Shield ability.
Level 6 Requires explore level 35 Extends duration, increases range to 3750 units, and enables the Greater Environment Shield ability.
Level 7 Requires explore level 45 Extends duration, increases range to 4000 units, and enables the Ultra Environment Shield ability.
Name Fold Space
Description Fold Space abilities are used to quickly teleport short distances, often to evade danger.
Unlock See Kalas Ben Joseph at Nishino Research Facility in Io, Sol system, upon reaching level 8.
Start mission The Tempest Test
Level 1 Requires level 8 Enables the Teleport Self ability.
Level 2 Requires level 8 Teleportation range is increased to 5300 units.
Level 3 Requires explore level 5 Increases teleportation range to 5600 units and enables the Teleport Enemy ability.
Level 4 Requires explore level 15 Increases teleportation range to 5900 units.
Level 5 Requires explore level 25 Increases teleportation range to 6200 units and enables the Teleport Friend ability.
Name Jumpstart
Description The Jumpstart skill is used to resuscitate incapacitated players.
Unlock See Relk Goodspeed at Sector Gate to Saturn in Asteroid Belt Alpha, Sol system, upon reaching level 20.
Start mission The Freespacer Romantic
Level 1 Requires level 20 Enables the Jumpstart ability.
Level 2 Requires level 20 Increases range to 1250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 14%.
Level 3 Requires explore level 5 Increases range to 1500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 21%.
Level 4 Requires explore level 15 Increases range to 1750, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 28%.
Level 5 Requires explore level 25 Increases range to 2000, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 35%.
Level 6 Requires explore level 35 Increases range to 2250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 42%.
Level 7 Requires explore level 45 Increases range to 2500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 49%.
Name Navigate
Description The Navigate skill imparts various bonuses that aid travel.
Unlock See Dr. Tobias Mats at Tokai Saikutsu in Dahin Mining Interest, Capella system, upon reaching level 15.
Start mission Sample Delivery
Level 1 Requires level 15 Reduces energy used when activating warp by 20%.
Level 2 Requires level 15 Reduces energy used when activating warp by 30%.
Level 3 Requires explore level 5 Reduces energy used when activating warp by 40% and reduces warp initialization and recovery time by 10%.
Level 4 Requires explore level 15 Reduces energy used when activating warp by 50% and reduces warp initialization and recovery time by 15%.
Level 5 Requires explore level 25 Reduces energy used when activating warp by 60%, reduces warp initialization and recovery time by 20%, and increases maximum base speed by 70.
Level 6 Requires explore level 35 Reduces energy used when activating warp by 70%, reduces warp initialization and recovery time by 25%, increases maximum base speed by 100, and increases warp speed by 400.
Level 7 Requires explore level 45 Reduces energy used when activating warp by 80%, reduces warp initialization and recovery time by 30%, increases maximum base speed by 130, and increases warp speed by 700. Ship has a 50% chance of successfully warping while in a gravity well.
Name Projectile Weapon
Description Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock See Masaaki Rosanjin at Jove's Fury in Jupiter, Sol system, upon reaching level 25.
Start mission Masaaki Initiation
Level 1 Requires level 25 Allows the use of level 1 projectile weapons.
Level 2 Requires combat level 7 +25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3 Requires combat level 14 +50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4 Requires combat level 21 +75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5 Requires combat level 28 +100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6 Requires combat level 35 +125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7 Requires combat level 42 +150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8 Requires combat level 49 +175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Name Prospect
Description The Prospect skill allows retrieval of valuable resources from objects such as asteroids, gas clouds, and hulks. This skill is activated using a action button that will appear when a prospectable object is targeted.
Unlock See Shin-Tzu Li at Nishino Research Facility in Io, Sol system.
Start mission Prospecting Iron Ore
Level 1   Enables the Prospect ability and allows refining of Tech 1 ores.
Level 2   Reduces the amount of time and energy required to prospect and extends range to 1250 units. Enables the refining of Tech 2 ores.
Level 3 Requires explore level 5 Reduces the amount of time and energy required to prospect and extends range to 1500 units. Enables the refining of Tech 3 ores.
Level 4 Requires explore level 15 Reduces the amount of time and energy required to prospect and extends range to 1750 units. Enables the refining of Tech 4 ores.
Level 5 Requires explore level 25 Reduces the amount of time and energy required to prospect and extends range to 2000 units. Enables the refining of Tech 5 ores.
Level 6 Requires explore level 35 Reduces the amount of time and energy required to prospect and extends range to 2250 units. Enables the refining of Tech 6 and 7 ores.
Level 7 Requires explore level 45 Reduces the amount of time and energy required to prospect and extends range to 2500 units. Enables the refining of Tech 8 and 9 ores.
Name Reactor Tech
Description Allows use of reactors of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 reactors.
Level 2   Allows the use of level 2 reactors.
Level 3 Requires level 20 Allows the use of level 3 reactors.
Level 4 Requires level 40 Allows the use of level 4 reactors.
Level 5 Requires level 60 Allows the use of level 5 reactors.
Level 6 Requires level 80 Allows the use of level 6 reactors.
Level 7 Requires level 100 Allows the use of level 7 reactors.
Level 8 Requires level 120 Allows the use of level 8 reactors.
Level 9 Requires level 140 Allows the use of level 9 reactors.
Name Scan
Description The Scan skill grants passive bonuses that increase object detection distance and allow targeting of cloaked objects.
Unlock See Nishin Si'imr at Paren Station in Kailaasa, Capella system, upon reaching level 35.
Start mission Nishin Teaches the Scan Skill
Level 1 Requires level 35 Increases the range of the ship's scanners by 1000 units.
Level 2 Requires level 35 Increases the range of the ship's scanners by 1250 units.
Level 3 Requires explore level 5 Increases the range of the ship's scanners by 1500 units and allows detection of cloaked objects.
Level 4 Requires explore level 15 Increases the range of the ship's scanners by 1750 units and improves the chance that cloaked objects will be revealed.
Level 5 Requires explore level 25 Increases the range of the ship's scanners by 2000 units. When a cloaked object is detected, all group members can see it.
Level 6 Requires explore level 35 Increases the range of the ship's scanners by 2250 units and improves the chance that cloaked objects will be revealed.
Level 7 Requires explore level 45 Increases the range of the ship's scanners by 2500 units, and automatically shares all scanning information with group members.
Name Shield Leech
Description This ability drains a portion of an enemy's or group of enemies' shields. At higher levels, this skill transfers some of those drained shields to the player's or a player group's energy banks.
Unlock See Kalas Ben Joseph at Nishino Research Facility in Io, Sol system.
Start mission Sha'ha'dem Promotion
Level 1   Drains shields from an enemy target.
Level 2   Improves amount of drain on a single target and extends range to 1250 units.
Level 3 Requires explore level 5 Improves amount of drain on a single target, converts a percentage of that into energy for the player, and extends range to 1500 units.
Level 4 Requires explore level 15 Improves amount of drain and extends range to 1750 units.
Level 5 Requires explore level 25 Improves amount of shield drain on a single target, converts a percentage of that into energy for the player and their group, and extends range to 2000 units.
Level 6 Requires explore level 35 Improves amount of shield drain in a spherical area of effect of 1500 units surrounding the player, converts a percentage of that into energy for the player, and extends range to 2250 units.
Level 7 Requires explore level 45 Improves amount of shield drain in a spherical area of effect of 3000 units surrounding the player, converts a percentage of that into energy for the player and their group, and extends range to 2500 units.
Name Shield Tech
Description Allows use of shields of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 shields.
Level 2   Allows the use of level 2 shields.
Level 3 Requires level 30 Allows the use of level 3 shields.
Level 4 Requires level 50 Allows the use of level 4 shields.
Level 5 Requires level 60 Allows the use of level 5 shields.
Level 6 Requires level 70 Allows the use of level 6 shields.
Level 7 Requires level 90 Allows the use of level 7 shields.
Level 8 Requires level 110 Allows the use of level 8 shields.
Name Extended Wormhole
Description Create Wormhole abilities provide rapid transport to various locations throughout the galaxy.
Unlock See Dr. Tobias Mats at Tokai Saikutsu in Dahin Mining Interest, Capella system, upon reaching level 60.
Start mission Boldly Go Where No One Has Gone Before
Level 1 Requires level 60 Enables the Witberg Gate ability.
Level 2 Requires level 60 Enables the Vishao's Cove Gate ability.
Level 3 Requires explore level 5 Enables the Venus Gate ability.

See Also