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Jenquai Defender End-Game Gear Guide
This is the guide for equipping the ultimate beam assassin! The main role for a Jenquai Defender is dealing extreme burst damage in order to quickly kill an opponent before it has a chance to shoot back. In raids and group action, Defenders also have an important role providing energy for their group and summoning in enemies that are trying to escape or are trying to stay out of a group's most effective short range.
This guide is to make suggestions for what is the best gear available for a Defender. The first section focuses on end-game gear, however, there is a section at the end with gear suggestions for the starting Defender to speed and ease their way on the journey of leveling up to the end-game gear.
Beams L9
Different fights require weapons that do different types of damage. The well-equipped Jenquai will want a set of beams for each major energy type -- Plasma, Energy, and EMP. Because there is no need for ammunition, one should pick a mix of beam weapons to provide as many buffs as possible with as much DPS as possible.
As the best race for debuffing, a good Jenquai should also come equipped with debuff devices for the damage types appropriate for the fight to maximize damage effectiveness.
Pick one turbo beam, and then a mix of others to maximize DPS and buffs while minimizing energy use.
Plasma
Plasma is a good general purpose damage type, the easiest to get, a wide variety, and all Jenquai have access to the best debuff device for this damage type -- the Chimaera's Dread Scourge.
Turbo Plasma Beams
Use one of these for the non-stacking 40% turbo buff:
- Glare of Devastation @ Fishbowl Raid, 139.55 DPS, Improved Critical Targeting +25%, Reduce Ship Signature 77%, Greater Energy Feedback, arguably the best Plasma beam you can get
- Devastating Gaze @ Tada-O Gate Raid, 132.00 DPS, Tradable, Manufacturable (from parts that only drop in the raid)
- Ruby Disruptor, 84.60 DPS, Tradable, Manufacturable, good for a beginning raider
Non-Turbo Plasma Beams
Fill out the rest of your weapon slots with a mix of any of these:
- Emerald Devastator @ The Controller Raid, 130.00 DPS, Unique, Beam Focus 4%, Manufacturable BUT NOT Tradeable, you'll want for the beam focus 4% boost
- Defender's Pride Plasma Laser M9 @ Mordana Raid, 128.81 DPS, Increase Speed 316, Improved Psionic Shield, Recharge Shields 75.5%, Tradable, Manufacturable, good buffs to have and easy to get
- Eye of Destruction @ Tada-O Gate Raid, 135.25 DPS, Tradable, Manufacturable from parts that also drop from Tengu, high DPS but no buffs
- Ambushing Jaguar, 131.25 DPS, Fast Tractor Beam, Long Tractor Beam, Tradable, Manufacturable, the tractor buffs are nice when mining and looting
- Pitbull Sr., 99.83 DPS, Manufacturable, Tradable, a mediocre beam readily available from gate raids or market, OK to start with but you will want to upgrade quickly
- Prototype P 9, 90.67 DPS, Tradable, only redeeming feature is the long range, limited availability as it drops only from prospecting L9 Hulks
- Eye of the Fang Fiend, 85.87 DPS, 40% Beam Energy Conservation, 28% Enhance Beam, Unique, Tradable, a Beam Energy Conservation option for JD's, JE's and JS's should get the Made to Live (below) instead
- Eye of the Dark One @ Tada-O Gate Raid, 78.00 DPS, Increase Shield Capacity +8975, See Cloaked, Enhance Beam +30%, a junk beam often left floating in space
Energy
Energy is necessary in raids where enemies are heavily resistant to or even healed by Plasma damage.
For Energy debuffs available to everyone, the L7 CL45D2DM3RR4RH2PT1 might drop from the Mazzaroth Womb Raid but reports conflict with the Net-7 DB which indicates it does not drop, otherwise there is the L3 V'rix Modified Manticore's Nettle. For JE's the Chili-Popper can debuff energy a little bit and stacks with other debuffs. For JS's they can use the full line of Manticore devices.
Turbo Energy Beams
Use one of these for the non-stacking 40% turbo buff:
- Black Streak @ Ghost of Blackbeard Raid, 130.00 DPS, Improved Beam Handling 3.53, Scan Boost +6120, Deflect Impact +30, Deflect Energy +30, Tradable, the most sought-after of energy beams
- Asperity of the Master @ Fishbowl Raid, 90.50 DPS, Damage Diffusion, Anti-Matter Charge, Non Tradable, Not Manufacturable
Non-Turbo Energy Beams
Fill out the rest of your weapon slots with a mix of any of these:
- Ghosts Edge Energy Laser M9 @ Mordana Raid, 129.64 DPS, Improved Cloaking (Equip), Scan Boost (Equip), Recharge Reactor (Equip)
- Golden Dragon Laser San, 129.00 DPS, Hull Damage Control 30(40)%, Manufacturable, Tradable, good starting energy beam readily available from vendors, the HDC may help survivability slightly
- The Destroyer's Gleam @ Fishbowl Raid, 128.57 DPS, Beam Focus 3(4)%, Tradable, Manufacturable (from Tengu or raid-drop parts)
- Prototype Dark Matter Force Emitter, 126.50 DPS, Improved Critical Targeting 22.66(30.14)%, 3(4)% Beam Focus, Reactor Renewal +5(6.7)%, Tradable, Manufacturable from parts dropping rarely and only in Ardus
- Orange Dragon Laser M9, 124.13 DPS, Improved Cloaking, Manufacturable, Tradable, good starting energy beam readily available from vendors
- Purple Dragon Laser M9, 124.00 DPS, Improved Critical Targeting 13.66(18.17%), Manufacturable, Tradable, good starting energy beam readily available from vendors
- Prototype B 9, 90.67 DPS, Tradable, long-range but low DPS, good for a beginning raider, limited availability from prospecting L9 Hulks
Utility Energy Beams
- Sun Focus 2000, 128.81 DPS, use if you need the energy conservation, Explorers likely won't use this due to buffs and superior reactors
- Tractor-Repulser, 53.67 DPS, Equipment Damage Magnification - Hull (Activated), use for the debuff to enemy hulls
EMP
EMP is great against biological mobs that have no hull, and nearly useless against mechanical ones because EMP does no hull damage once the target's Shields are down.
In certain raids -- specifically Ghost of Blackbeard Raid, it is tremendously useful. The only option for JE's and JS's for debuffing EMP is the L3 Ying-Lung's Pride Device. JD's can use the Wyvern line of devices.
Turbo EMP Beams
There is currently no turbo EMP beam, so you will want to use one from #Turbo Energy Beams.
Non-Turbo EMP Beams
Fill out the rest of your weapon slots with a mix of any of these:
- Golden Kirin EMP Laser San, 129.00 DPS, 3.59 Beam Handling, 18.17% Critical Targeting, Tradable, Manufacturable, available from a vendor
- Orange Kirin EMP Laser M9, 124.12 DPS, 3.71 Beam Handling, Tradable, Manufacturable, available from a vendor, higher beam handling than the Golden Kirin but increases the chances of quality drop on reactor on incapacitation
- Chang Lung's Breath @ Red Dragon Base Raid, 57.20 DPS, 3.20 Beam Handling, -36% Reduce Signature, Unique, Tradable
Reactors L9
Name | Source | Capacity | Recharge | Buffs |
---|---|---|---|---|
Black Power IX | Ghost of Blackbeard Raid | 4622 | 85.6 | 5% Turbo Weapons Increases Beam Accuracy by 4.16 Tradable |
Shooting Star IX | Modi's Heart | 6589 | 80.87 | Enhance Beam 28% Recharge Reactor -BOOST! 48(63%) for 20 seconds Tradable and buildable |
Heart of the Dark One | Tada-O Gate Raid | 6589 | 59.60 | Boost Beam Range 100% Turbo Beam 27% Not Tradable |
Heart of the Master | Fishbowl Raid | 7247 | 67 | enhance beam 30% Greater Counter-strike Not Tradable |
Cygnus NGC 9 | PM | 6589 | 72 | Boost Beam Range +77% Recharge Reactor -- BOOST +63.84% for 10 seconds activated Tradable and buildable |
Unicorn II Stallion | PM | 3661 | 51.60 | Turbo warp +750 for 2128 seconds. This is only level 8 reactor in this list; you don't use it in combat. Tradable and buildable |
Aspiration of the Faithful | Ascendant Voltoi Raid | 5051 | 80.87 | +10.4% Reactor Recharge Reduces Ship Signature by 98% Enhance Signature(activated) +216(287%) signature to enemy Tradable and buildable - with parts from Ascendant Voltoi Raid. |
Devices L9
The Defender, like all Jenquai, stands to get a good buff from the Laser Scope Octo, but this must be done by friends that are a non-Jenquai class. Having one to loan or give to friends who do not have one can be helpful; they are cheap to make and easily obtained on market.
Equipped Devices
- L8 Intolerance Mk. VIII (39.9% Damage)
- L8 Advanced Weapon Control System (4% Beam Focus)
- L9 DV-WR-X4 "Lazarus" Mk. IX (Quick Warp, Fast Warp)
- L8 Tactical Advantage Beta (10% Shield Cap, reduced xp loss from death)
- L7 Benevolence (40% Beam Energy Conservation)
- L9 Deadly Focus, Activated +30% Reactor recharge, 40% beam energy conservation
- L8 Blood of the Dragon @ The Controller Raid, Activated +30% Reactor recharge (lasts for 46 minutes, longed buff in game), +Equipped Reactor Recharge
- L9 Blackbeard's Soul IX Reduce Ship Signature, Increase Weapon Skill
- L9 Black Peg Leg IX Scan Boost, Improved Summon, Improved Cloaking, Deflect Explosive
Resist Devices
- Damage resists (pick one to resist whatever combo the mob is firing at you) or a Martyr's Heart if not taking hits
Device Source Chemical EMP Explosive Energy Impact Plasma Psionic Additional buffs L8 Good Fortune Mission reward 0 0 +30 +30 0 +30 +30 +25% Critical Rate L7 Ivory Ward Player made (200%) +40 +40 +0 +40 +40 +40 0 L8 Tolerance Mk. VIII Player made (200%) 0 0 +40 +40 +40 0 +40
Debuff Devices
- Chimaera's Dread Scourge Weaken Plasma to enemy -61.2, Boost Beam Range 93%, Improved Beam Handling 4.39 Levels, Manufacturable, Tradable
- Wyvern's Dread Gore -61.2 EMP Deflect to enemy, +22 Crit, +243 Speed, Manufacturable, Tradable
Swapped/Buff Devices
These are devices which you can keep in your cargo and swap in to buff, then replace with another device so they don't consume a device slot.
- L8 Seal of the Dragon - (10% Enhance Weapons (Activated))
- L9 DigiApogee RMU Prototype 3 Iota (Weapon Efficiency)
- L9 Telescopium Prime BISR 9 - Short term massive scan boost(Use lowest level device required to get to 30k which is max)
- L9 Scutums Prime CSR 9 - Energy Buffs
- L8 Blood of the Dragon @ The Controller Raid - Energy Buffs
- L9 Snugs 'N Hugs Deluxe Plush Twinkles - Group Hug(activated) +9% Hull damage control buff.
- L8 Laser Scope Octo - Beam Handling (Activated) -- unfortunately the Defender cannot use this themselves. It is best to keep one handy to give to friendly Enforcers or Warriors to buff you with during a battle. They are cheap to make or have made.
Turbo Devices
- 20% Turbo, L8 Plague's Bite (Activated)
- 12% Turbo, L8 Contained Voltoi Essence (Activated)
- 10% Damage, L8 Seal of the Dragon Enhance Weapons (Activated)
- +10% L7 Focus of the Warder, Reduce Weapon Delay (like a turbo)
- 7% Turbo, L7 Force Of The Celestial / L7 Power of the Celestial / L7 Focus Of The Celestial
- 5% Turbo, L7 Aegis of the Warder (Same as Reaver/Bastion Shields)
Shields L8
- Defender's Doumaru @ Mordana Raid, Tradable, Manufacturable, arguably the best shield you can get
- Black Force VIII @ Ghost of Blackbeard Raid 5% Turbo, +5k Shield Cap
- Impenetrable Bastion @ Fishbowl Raid (48064 Cap, 150% Hull Damage Control, Swap on for 5% Turbo Weapons(activated)); For extra survivability, or as a buffing shield for 5% turbo.
- Dragon Dread Mail Elite Mk. VIII @ The Controller Raid (45778 Cap, Swap on for 15% Turbo, +9660 Shield Cap); The much sought-after Skull Shield
- Prototype SU 8 (49209 Cap), Tradable, found in L8/9 Hulks, high capacity but no buffs
- Barrier of Slime Eight, Hull damage control, Deflect Chem/Impact, and fast tractor
Engines L8
- Reinforced Solar Sail Device Energy conservation; Manufacturable, Tradable; available on Market, Very low signature, good speed, and the Energy Conservation on Devices is really useful for all the wyvern/chimaera debuffing
- Black Speed VIII @ Ghost of Blackbeard Raid (5% Turbo)
Leveling Gear
Beams
If leveling solo, energy beams do an incredible amount of damage and are preferred over plasma until L9. If fighting mobs immune to energy, like voltoi or manes, or if grouping/multi-boxing, a good set of plasma beams is HIGHLY recommended.
JD's can use a Wyvern device to debuff EMP. Some JD's prefer to use EMP to level, fighting only bio mobs... but it is rare.
Leveling Energy Beams
The L3 V'rix Modified Manticore's Nettle can be obtained from missions via V'rix Equipment Exchange. This debuffs energy on target.
- L2-L3 Novaflash
- L4-L6 Blue Dragon (+crit)
- L6 Heavy Mining Laser (replaces Power of the Elements device if using a Foe reactor)
- L7-L8 Soulfire (+26-29% Turbo Beam (equipped), and even more shield buff than the ZEM V2 (this might stack, need to confirm). Your first turbo beam. This is a Energy beam though, but the turbo buff should make up for the hit of doing a different damage type)
- L8 Black Razor (Improved Cloaking, Reduced Signature, Improved Crit)
- L7-L9 Purple Dragon (+crit)
Leveling Plasma Beams
- L3-4 Ocelot
- L5-6 Lion
- L6-L7 Zenshai Energy Motivator (+5200 shield buff on this is excellent, along with Reactor Recharge and Beam handling buffs. This is a plasma beam, in spite of the name)
- L7-L9 Jaguar (+fast/+long tractor beam)
- L8 Harvester of Souls (Beam energy conservation, Beam handling, Reduced ship signature)
- L8 Stone Cleaver (+30% enhance Beam (increases damage), Improved Beam Handling. Only really useful if you don't have the use of an Intolerance Mk. VIII device yet. Very, very low dps)
- L8 Ruby Disruptor (+40% turbo, good DPS. This turbo beam is relatively easy to find a builder for)
- L8 BL3ND3NGSTR3K2 (40% turbo. Builders for this beam may be hard to find!)
Leveling Utility Beams
You'll want at least one of these for the tractor buffs:
- L3-5 Fox line, Fast Tractor Beam
- L6 Mastiff line, Fast Tractor Beam
- L7-9 Jaguar line, Fast Tractor Beam, Long Tractor Beam
Reactors
Combat
- L2-L3 Gallina (activated reactor recharge, +beam range)
- L4-L6 Draco (activated reactor recharge, +beam range)
- L4 Source of Inspiration Mission reward
- L6 Foedius vox Redivivus (must be pared with a L5 Power of the Elements device)
- L7-L9 Cygnus (if you cant get Shooting Star) (activated reactor recharge, +beam range)
- L7-9 Shooting Star (activated reactor recharge for 20 seconds, +weapon damage)
Travel
Gives you the much desired Turbo Warp(activated), and fast equipment install time
- L3-5 Kraken
- L5-6 Unicorn
- L7-L8 Unicorn II
Shields
Usually prototype or Scale shields work best here.
Engines
- Idle Hands - low sig, low warp drain
- Solar Sails 2,3,4
- 0 signature, perfect for sneaking in and grabbing a single mob from a cluster and mining fields in peace.
- Proto engine 2,3,4 (faster warp, low sig)
- NOTE: If your short skill points you can skip engine tech 5/6 since no (easily available) solar sails in that range. Upgrade to L5 for the Polar Express engine but be sure you can get one before spending the skill points. Call Forward Cannot be used on Engine skill.
- L7 Crystalline Aparatus Worsen Weapon Handling (Activated)Decreases Beam/Missile/Projectile Accuracy by 2.20 Skill Level(s) and decreases Damage by 22.00% for 1200.00 seconds on enemy when activated.
- L7 Zeke's Solar Sail from mission
- L8 Crystalline Dynamo until You can get a SS8
- L8 Reinforced Solar Sail
Devices
Combat
- L3-L9 Chimaera (activated plasma debuff on target, +beam range at L5+)
- L3-5 Rada devices for Plasma debuff (slightly higher activation range than Chim, not really worth it)
- L3 V'rix Modified Telescopium
- L3 V'rix Modified Manticore's Nettle can be obtained from missions via V'rix Equipment Exchange. This debuffs energy on target.
- L3-9 Sextan's (activated +25% scan boost)
- L3-9 Musca (activated reduce ship signature)
- L3-L9 Coma (activated Scan Blind target)
- L3-8 Scutums (+25% activated shield to reactor shunt)
- L3-L9 Corona Borealis Device -- Psionic shield buff and Shield recharge rate bufs
- L3-L9 Telescopium -- for large scan range buff.
- L5 Ward of Living Stone -- large buff to increase shield capacity. At level 5 devices this can be huge, tripling your shields of more.
- L6 Vibrant Barrier -- level 6 JD only device, increased shield capacity, deflect energy, resist psionic, unique.
- L6 The Titan's Heart +20% Damage buff
- L6 Steingerd's Embrace (activated +30% reactor recharge)
- L7 Ivory Ward (resists)
- L8 Good Fortune (resists +crit)
- L8 Tolerance Mk. VIII (resists)
- L8 Blood of the Dragon (+30% activated reactor recharge, replaces Steingerd's)
- L8 Intolerance Mk. VIII +40% Damage buff
Travel
- L3-L8 Lazarus (fast warp engage)
- L3-L9 Road Runner Plus (faster warp, less energy used)