The Progen Warrior (PW) is the most powerful and most resilient Warrior -class pilot in Earth & Beyond. As the only profession with access to 6 weapon slots their top DPS potential reigns supreme. The Terran Enforcer 's (TE) speed and ability to kite mobs will frequently allow it to engage foes the PW cannot take on alone, but the PW is ultimately the best tank in the game. Supported by any class which has the Recharge Shields skill, the Progen Warrior will be extremely difficult to kill until vastly outnumbered. This is due to the combination of Combat Trance (grants +28/34 resists at ranks 7/10), Shield Sap, and level 9 shields. While the TE, like the PW, has the ability to install level 9 shields, the TE's lack of shield sap significantly lessens its survivability in a head-on skirmish, compared to the more heavily-armored PW.
For a high-level summary see Profession#Progen Warrior .
Max Level Summary At-a-Glance
Summary and Comparison of each Profession at Max Level with Optimal Gear
Prof
Weapon
Device
Core Tech
Cargo
Hull
Sig
Scan
Warp
Turn
Mass
Beam
Missile
Proj.
Slots
Tech
Slots
Shield
Reactor
Engine
Base
Range
Power
JE
9
-
8
3
9
6
8
9
8
30
44000
500
5000
16150
32
7955
20
65
JS
9
-
8
4
9
5
8
9
8
40
49000
500
3500
13775
19
6145
30
70
JD
9
8
8
5
9
4
8
9
8
30
65500
500
3500
14275
19
6145
40
75
TS
8
9
-
4
9
4
8
8
9
37
48000
2500
5000
16000
50
8954
20
60
TT
8
9
-
4
8
5
9
8
9
40
54000
2500
3500
11525
6
8117
30
65
TE
8
9
8
5
8
4
9
8
9
35
72000
2500
3500
11525
19
6799
40
70
PS
8
8
9
4
9
5
9
8
8
30
55000
2500
5000
15650
32
6355
30
70
PP
8
8
9
5
8
4
9
9
8
40
61000
2500
3500
11525
19
6049
40
75
PW
8
8
9
6
8
3
9
9
8
30
82000
2500
3500
11525
32
6049
50
80
Advantages
Six weapon slots.
Projectile Weapon skill up to level 9.
Can use level 9 shields and reactors.
Damage Control level 7, increases Hull strength up to 250%.
Build Weapons skill (for more information, consult Manufacturing ).
Combat trance skill confers numerous bonuses such as improved targeting, shield recharging, and resistances.
Gives the Hull Damage Control Group Bonus
Progen Warrior Character Creation
Disadvantages
Only level 8 devices.
Only 3 device slots (and a limited selection of available devices).
Most of the limited cargo is used for ammo in order to feed all the guns, leaving very little room to store loot.
Getting Started
Progen Warriors can be started via the Starship and Character Creator program or, more easily, through the regular game menus. Ship and character modifications can be made later at certain stations (particularly in home sectors) with special terminals in the Docking Bay area.
Should you wish to use the starship creator program, see the instructions in the forums at this link for one effective method: http://forum.enb-emulator.com/index.php?/topic/7262-how-to-create-the-3-new-classes-npc-skins/
Starting Faction
The Progen Warrior starts with the following faction standings:
To see how this compares with other professions see Faction#Starting Faction .
Skills
The Progen Warrior has access to the following skills:
Name
Beam Weapon
Description
Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 beam weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3
Requires combat level 14
+50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4
Requires combat level 21
+75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5
Requires combat level 28
+100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6
Requires combat level 35
+125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7
Requires combat level 42
+150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8
Requires combat level 49
+175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Name
Build Weapons
Description
Allows analysis and manufacture of weapons and ammunition of a level equal to or below the skill level, and increases the quality of manufactured items.
Unlock
See Lancearate Fortunatis at Arx Tiberius in Tarsis , Vega system, upon reaching level 10.
Start mission
Way of the Collegia
Level 1
Requires level 10
Allows analysis and manufacture of level 1 weapons and ammunition.
Level 2
Requires level 10
Allows analysis and manufacture of level 2 weapons and ammunition.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 weapons and ammunition.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 weapons and ammunition.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 weapons and ammunition.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 weapons and ammunition.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 weapons and ammunition.
Name
Combat Trance
Description
Combat Trance imparts various combat bonuses that automatically take effect when the ship is not moving.
Unlock
See Lancearate Fortunatis at Arx Tiberius in Tarsis , Vega system, upon reaching level 10.
Start mission
Focus on the Battle
Level 1
Requires level 10
Automatically grants a bonus to projectile weapon accuracy whenever the ship is not moving. Bonuses will remain for 3 seconds after the ship begins to move.
Level 2
Requires level 10
Increases projectile weapon accuracy bonus. Bonuses will remain for 6 seconds after the ship begins to move.
Level 3
Requires combat level 5
Increases projectile weapon accuracy bonus and automatically grants +13 damage resistance bonuses when the ship is not moving. Bonuses will remain for 9 seconds after the ship begins to move.
Level 4
Requires combat level 15
Increases weapon accuracy and damage resistance bonuses. Bonuses will remain for 12 seconds after the ship begins to move.
Level 5
Requires combat level 25
Increases projectile weapon accuracy and damage resistance bonuses, and automatically grants a bonus to beam weapon accuracy whenever the ship is not moving. Bonuses will remain for 15 seconds after the ship begins to move.
Level 6
Requires combat level 35
Increases weapon accuracy and damage resistance bonuses, and increases reactor recharge rates when the ship is not moving. Bonuses will remain for 18 seconds after the ship begins to move.
Level 7
Requires combat level 45
Increases all previous combat trance bonuses and automatically increases shield regeneration rates when the ship is not moving. Bonuses will remain for 21 seconds after the ship begins to move.
Name
Critical Targeting
Description
The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
Unlock
See Lancearate Fortunatis at Arx Tiberius in Tarsis , Vega system, upon reaching level 10.
Start mission
Focus on the Enemy
Level 1
Requires level 10
Increases the chance of successfully critically damaging opponents in combat by 10%.
Level 2
Requires level 10
Increases the chance of successfully critically damaging opponents in combat by 20%.
Level 3
Requires combat level 5
Increases the chance of successfully critically damaging opponents in combat by 30%.
Level 4
Requires combat level 15
Increases the chance of successfully critically damaging opponents in combat by 40%.
Level 5
Requires combat level 25
Increases the chance of successfully critically damaging opponents in combat by 50%.
Level 6
Requires combat level 35
Increases the chance of successfully critically damaging opponents in combat by 60%.
Level 7
Requires combat level 45
Increases the chance of successfully critically damaging opponents in combat by 70%.
Name
Damage Control
Description
The Damage Control increases hull effectiveness. This increases the amount of damage your hull can sustain.
Unlock
See Subcommander Tasha Trask at Arx Forgus in Mars Alpha , Sol system, upon reaching level 9.
Start mission
Damage Control (PW)
Level 1
Requires level 9
Increases hull effectiveness by 100%.
Level 2
Requires level 9
Increases hull effectiveness by 125%.
Level 3
Requires combat level 5
Increases hull effectiveness by 150%.
Level 4
Requires combat level 15
Increases hull effectiveness by 175%.
Level 5
Requires combat level 25
Increases hull effectiveness by 200%.
Level 6
Requires combat level 35
Increases hull effectiveness by 225%.
Level 7
Requires combat level 45
Increases hull effectiveness by 250%.
Name
Device Tech
Description
Allows use of devices of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 devices.
Level 2
Allows the use of level 2 devices.
Level 3
Requires level 30
Allows the use of level 3 devices.
Level 4
Requires level 50
Allows the use of level 4 devices.
Level 5
Requires level 60
Allows the use of level 5 devices.
Level 6
Requires level 70
Allows the use of level 6 devices.
Level 7
Requires level 90
Allows the use of level 7 devices.
Level 8
Requires level 110
Allows the use of level 8 devices.
Name
Engine Tech
Description
Allows use of engines of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 engines.
Level 2
Allows the use of level 2 engines.
Level 3
Requires level 30
Allows the use of level 3 engines.
Level 4
Requires level 50
Allows the use of level 4 engines.
Level 5
Requires level 60
Allows the use of level 5 engines.
Level 6
Requires level 70
Allows the use of level 6 engines.
Level 7
Requires level 90
Allows the use of level 7 engines.
Level 8
Requires level 110
Allows the use of level 8 engines.
Name
Enrage
Description
Enrage abilities can be used to anger enemies, forcing them to attack regardless of the situation.
Unlock
See Trainer Helos at Arx Tiberius in Tarsis , Vega system, upon reaching level 35.
Start mission
Enrage [Progen Warrior] [Version 2.0.W]
Level 1
Requires level 35
Enables the Anger ability.
Level 2
Requires level 35
Improves effect power and increases range to 5250 units.
Level 3
Requires explore level 5
Improves effect power, increases range to 5500 units, and enables the Cause Aggression ability.
Level 4
Requires explore level 15
Improves effect power and increases range to 5750 units.
Level 5
Requires explore level 25
Improves effect power, increases range to 6000 units, and enables the Enrage ability.
Name
Gravity Link
Description
Gravity Link abilities can be used to slow or immobilize enemies.
Unlock
See Subcommander Tasha Trask at Arx Forgus in Mars Alpha , Sol system.
Start mission
Hold your Foe [Version 2.0.W]
Level 1
Enables the Mass Field ability.
Level 2
Improves ability powers and increases range to 5250 units.
Level 3
Requires combat level 5
Improves ability powers, increases range to 5500 units, and enables the Gravity Field ability.
Level 4
Requires combat level 15
Improves effect power and increases range to 5750 units.
Level 5
Requires combat level 25
Improves ability powers, increases range to 6000 units, and enables the Immobilization Field ability.
Level 6
Requires combat level 35
Improves ability powers, increases range to 6250 units, and enables the Area Mass Field ability.
Level 7
Requires combat level 45
Improves ability powers, increases range to 6500 units, and enables the Area Immobilization Field ability.
Name
Missile Weapon
Description
Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Unlock
See Magister Zieg at Arx Magister in Mars , Sol system.
Start mission
Missile Weapon Training [Version 1.0.-]
Level 1
Allows the use of level 1 missile weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 missile weapons.
Level 3
Requires combat level 14
+50% damage and allows the use of level 3 missile weapons.
Level 4
Requires combat level 21
+75% damage and allows the use of level 4 missile weapons.
Level 5
Requires combat level 28
+100% damage and allows the use of level 5 missile weapons.
Level 6
Requires combat level 35
+125% damage and allows the use of level 6 missile weapons.
Level 7
Requires combat level 42
+150% damage and allows the use of level 7 missile weapons.
Level 8
Requires combat level 49
+175% damage and allows the use of level 8 missile weapons.
Name
Projectile Weapon
Description
Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock
See Subcommander Tasha Trask at Arx Forgus in Mars Alpha , Sol system.
Start mission
Exploit Enemy Weakness
Level 1
Allows the use of level 1 projectile weapons.
Level 2
+25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3
Requires combat level 12
+50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4
Requires combat level 18
+75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5
Requires combat level 24
+100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6
Requires combat level 30
+125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7
Requires combat level 36
+150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8
Requires combat level 42
+175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Level 9
Requires combat level 50
+200% damage, improves accuracy, and allows the use of level 9 projectile weapons.
Name
Reactor Tech
Description
Allows use of reactors of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 reactors.
Level 2
Allows the use of level 2 reactors.
Level 3
Requires level 20
Allows the use of level 3 reactors.
Level 4
Requires level 40
Allows the use of level 4 reactors.
Level 5
Requires level 60
Allows the use of level 5 reactors.
Level 6
Requires level 80
Allows the use of level 6 reactors.
Level 7
Requires level 100
Allows the use of level 7 reactors.
Level 8
Requires level 120
Allows the use of level 8 reactors.
Level 9
Requires level 140
Allows the use of level 9 reactors.
Name
Repair Equipment
Description
The Repair Equipment skill can be used to repair damaged or destroyed equipment, restoring normal operation.
Unlock
See Trainer Helos at Arx Tiberius in Tarsis , Vega system, upon reaching level 20.
Start mission
Repair Equipment [Version TEMP.0.W]
Level 1
Requires level 20
Enables the Regenerate Equipment ability.
Level 2
Requires level 20
Increases the equipment repair rate.
Level 3
Requires trade level 5
Increases equipment repair rate and enables the Repair Equipment ability.
Level 4
Requires trade level 15
Improves the equipment repair rate and increases range to 3250 units.
Level 5
Requires trade level 25
Improves equipment repair rate, increases range to 3500 units, and enables the Combat Equipment Repair ability.
Level 6
Requires trade level 35
Improves equipment repair rate, increases range to 3750 units, and enables the Area Equipment Repair ability.
Level 7
Requires trade level 45
Improves equipment repair rate, increases range to 4000 units, and enables the Improved Area Repair ability.
Name
Self Destruct
Description
Self Destruct abilities temporarily incapacitate the ship but cause tremendous damage to all surrounding enemies. When self destruct is utilized, the ship loses all shield and reactor energy, and is temporarily unable to perform any action.
Unlock
See Trainer Helos at Arx Tiberius in Tarsis , Vega system, upon reaching level 40.
Start mission
Self Destruct for the Warrior [Version TEMP.0.W]
Level 1
Requires level 40
Enables the Self Destruct I ability.
Level 2
Requires level 40
Improves damage output and increases damage radius to 1250 units.
Level 3
Requires combat level 5
Enables the Self Destruct II ability and increases damage radius to 1500 units.
Level 4
Requires combat level 15
Improves damage output and increases damage radius to 1750 units.
Level 5
Requires combat level 25
Enables the Self Destruct III ability and increases damage radius to 2000 units.
Level 6
Requires combat level 35
Enables the Self Destruct IV ability and increases damage radius to 2250 units.
Level 7
Requires combat level 45
Enables the Self Destruct V ability and increases damage radius to 2500 units.
Name
Shield Inversion
Description
Shield Inversion abilities allow the shield to be used as a short-range weapon, inflicting heavy damage but depleting shield energy.
Unlock
See Subcommander Tasha Trask at Arx Forgus in Mars Alpha , Sol system.
Start mission
Overwhelming Force
Level 1
Enables the Shield Ram ability.
Level 2
Increases range to 1250 units.
Level 3
Requires combat level 5
Enables the Shield Spike ability and increases range to 1500 units.
Level 4
Requires combat level 15
Increases range to 1750 units.
Level 5
Requires combat level 25
Enables the Shield Burn ability and increases range to 2000 units.
Level 6
Requires combat level 35
Enables the Shield Flare ability and increases range to 2250 units.
Level 7
Requires combat level 45
Enables the Shield Nova ability and increases range to 2500 units.
Name
Shield Sap
Description
Shield Sap abilities drain a portion of a target's or group of targets shields. At higher levels a fraction of the drained shield energy is transferred to the shields of the skill user or the skill user's group.
Unlock
See Sub-Commander Trask at Arx Forgus in Mars Alpha , Sol system.
Start mission
Drain Those Halabytes
Level 1
Drains shield energy from a single target.
Level 2
Increases amount of shield energy drained, and extends range to 1250 units.
Level 3
Requires combat level 5
Drains shield energy from a single target, transfers a portion to the skill user's shield, and extends range to 1500 units.
Level 4
Requires combat level 15
Increases amount of shield energy drained, increases amount transferred to skill user, and extends range to 1750 units.
Level 5
Requires combat level 25
Drains shield energy from a single target, transfers a fraction of the drained shield energy to each member of the skill user's group, and extends range to 2000 units.
Level 6
Requires combat level 35
Drains shield energy from all targets within 1500 units of the primary target, transfers a portion to the skill user's shield, and extends range to 2250 units.
Level 7
Requires combat level 45
Drains shield energy from all targets within 3000 units of the primary target, transfers a portion of the drained shield energy to each member of the skill user's group, and extends range to 2500 units.
Name
Shield Tech
Description
Allows use of shields of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 shields.
Level 2
Allows the use of level 2 shields.
Level 3
Requires level 20
Allows the use of level 3 shields.
Level 4
Requires level 40
Allows the use of level 4 shields.
Level 5
Requires level 60
Allows the use of level 5 shields.
Level 6
Requires level 80
Allows the use of level 6 shields.
Level 7
Requires level 100
Allows the use of level 7 shields.
Level 8
Requires level 120
Allows the use of level 8 shields.
Level 9
Requires level 140
Allows the use of level 9 shields.
See Also