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Progen Warrior

From Net 7 Portal Wiki
Race - Class - Profession - Faction
Professions (Race/Class Combinations)
Explorer Tradesman Warrior
Jenquai Jenquai Explorer (JE) Jenquai Seeker (JS) Jenquai Defender (JD)
Progen Progen Sentinel (PS) Progen Privateer (PP) Progen Warrior (PW)
Terran Terran Scout (TS) Terran Tradesman (TT) Terran Enforcer (TE)



The Progen Warrior (PW) is the most powerful and most resilient Warrior-class pilot in Earth & Beyond. As the only profession with access to 6 weapon slots their top DPS potential reigns supreme. The Terran Enforcer's (TE) speed and ability to kite mobs will frequently allow it to engage foes the PW cannot take on alone, but the PW is ultimately the best tank in the game. Supported by any class which has the Recharge Shields skill, the Progen Warrior will be extremely difficult to kill until vastly outnumbered. This is due to the combination of Combat Trance (grants +28/34 resists at ranks 7/10), Shield Sap, and level 9 shields. While the TE, like the PW, has the ability to install level 9 shields, the TE's lack of shield sap significantly lessens its survivability in a head-on skirmish, compared to the more heavily-armored PW.

For a high-level summary see Profession#Progen Warrior.

Max Level Summary At-a-Glance


Summary and Comparison of each Profession at Max Level with Optimal Gear
Prof Weapon Device Core Tech Cargo Hull Sig Scan Warp Turn Mass
Beam Missile Proj. Slots Tech Slots Shield Reactor Engine Base Range Power

JE 9 - 8 3 9 6 8 9 8 30 44000 500 5000 16150 32 7955 20 65

JS 9 - 8 4 9 5 8 9 8 40 49000 500 3500 13775 19 6145 30 70

JD 9 8 8 5 9 4 8 9 8 30 65500 500 3500 14275 19 6145 40 75

TS 8 9 - 4 9 4 8 8 9 37 48000 2500 5000 16000 50 8954 20 60

TT 8 9 - 4 8 5 9 8 9 40 54000 2500 3500 11525 6 8117 30 65

TE 8 9 8 5 8 4 9 8 9 35 72000 2500 3500 11525 19 6799 40 70

PS 8 8 9 4 9 5 9 8 8 30 55000 2500 5000 15650 32 6355 30 70

PP 8 8 9 5 8 4 9 9 8 40 61000 2500 3500 11525 19 6049 40 75

PW 8 8 9 6 8 3 9 9 8 30 82000 2500 3500 11525 32 6049 50 80

Advantages

  • Six weapon slots.
  • Projectile Weapon skill up to level 9.
  • Can use level 9 shields and reactors.
  • Damage Control level 7, increases Hull strength up to 250%.
  • Build Weapons skill (for more information, consult Manufacturing).
  • Combat trance skill confers numerous bonuses such as improved targeting, shield recharging, and resistances.
  • Gives the Hull Damage Control Group Bonus
Progen Warrior Character Creation

Disadvantages

  • Only level 8 devices.
  • Only 3 device slots (and a limited selection of available devices).
  • Most of the limited cargo is used for ammo in order to feed all the guns, leaving very little room to store loot.

Getting Started

Progen Warriors can be started via the Starship and Character Creator program or, more easily, through the regular game menus. Ship and character modifications can be made later at certain stations (particularly in home sectors) with special terminals in the Docking Bay area. Should you wish to use the starship creator program, see the instructions in the forums at this link for one effective method: http://forum.enb-emulator.com/index.php?/topic/7262-how-to-create-the-3-new-classes-npc-skins/


Starting Faction

The Progen Warrior starts with the following faction standings:

Tip: View this table in the wiki's Full Width mode (Preferences gear icon in lower left corner => Width => Full)
Profession Anseria Bogeril Centuriata Warriors Chavez Collegia Traders EarthCorps Warriors Glenn Commission Hyperia Explorers InfinitiCorp Traders Psionics Sabine Explorers Sha'ha'dem Explorers Sharim Traders Shinwa Warriors The Alliance The Mordana The Red Dragon V'rix Progen Combine Terran Alliance Net

Progen Warrior
0 0 +7500 -3000 +9999 +1500 0 +500 +3000 -9000 +9999 -1500 -1000 +9999 0 -9000 -9000 -9000 -3000 -3000 =-5003

To see how this compares with other professions see Faction#Starting Faction.

Skills

The Progen Warrior has access to the following skills:

Name Beam Weapon
Description Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 beam weapons.
Level 2 Requires combat level 7 +25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3 Requires combat level 14 +50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4 Requires combat level 21 +75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5 Requires combat level 28 +100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6 Requires combat level 35 +125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7 Requires combat level 42 +150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8 Requires combat level 49 +175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Name Build Weapons
Description Allows analysis and manufacture of weapons and ammunition of a level equal to or below the skill level, and increases the quality of manufactured items.
Unlock See Lancearate Fortunatis at Arx Tiberius in Tarsis, Vega system, upon reaching level 10.
Start mission Way of the Collegia
Level 1 Requires level 10 Allows analysis and manufacture of level 1 weapons and ammunition.
Level 2 Requires level 10 Allows analysis and manufacture of level 2 weapons and ammunition.
Level 3 Requires trade level 5 Allows analysis and manufacture of level 3 weapons and ammunition.
Level 4 Requires trade level 15 Allows analysis and manufacture of level 4 weapons and ammunition.
Level 5 Requires trade level 25 Allows analysis and manufacture of level 5 weapons and ammunition.
Level 6 Requires trade level 35 Allows analysis and manufacture of level 6 and level 7 weapons and ammunition.
Level 7 Requires trade level 45 Allows analysis and manufacture of level 8 and level 9 weapons and ammunition.
Name Combat Trance
Description Combat Trance imparts various combat bonuses that automatically take effect when the ship is not moving.
Unlock See Lancearate Fortunatis at Arx Tiberius in Tarsis, Vega system, upon reaching level 10.
Start mission Focus on the Battle
Level 1 Requires level 10 Automatically grants a bonus to projectile weapon accuracy whenever the ship is not moving. Bonuses will remain for 3 seconds after the ship begins to move.
Level 2 Requires level 10 Increases projectile weapon accuracy bonus. Bonuses will remain for 6 seconds after the ship begins to move.
Level 3 Requires combat level 5 Increases projectile weapon accuracy bonus and automatically grants +13 damage resistance bonuses when the ship is not moving. Bonuses will remain for 9 seconds after the ship begins to move.
Level 4 Requires combat level 15 Increases weapon accuracy and damage resistance bonuses. Bonuses will remain for 12 seconds after the ship begins to move.
Level 5 Requires combat level 25 Increases projectile weapon accuracy and damage resistance bonuses, and automatically grants a bonus to beam weapon accuracy whenever the ship is not moving. Bonuses will remain for 15 seconds after the ship begins to move.
Level 6 Requires combat level 35 Increases weapon accuracy and damage resistance bonuses, and increases reactor recharge rates when the ship is not moving. Bonuses will remain for 18 seconds after the ship begins to move.
Level 7 Requires combat level 45 Increases all previous combat trance bonuses and automatically increases shield regeneration rates when the ship is not moving. Bonuses will remain for 21 seconds after the ship begins to move.
Name Critical Targeting
Description The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
Unlock See Lancearate Fortunatis at Arx Tiberius in Tarsis, Vega system, upon reaching level 10.
Start mission Focus on the Enemy
Level 1 Requires level 10 Increases the chance of successfully critically damaging opponents in combat by 10%.
Level 2 Requires level 10 Increases the chance of successfully critically damaging opponents in combat by 20%.
Level 3 Requires combat level 5 Increases the chance of successfully critically damaging opponents in combat by 30%.
Level 4 Requires combat level 15 Increases the chance of successfully critically damaging opponents in combat by 40%.
Level 5 Requires combat level 25 Increases the chance of successfully critically damaging opponents in combat by 50%.
Level 6 Requires combat level 35 Increases the chance of successfully critically damaging opponents in combat by 60%.
Level 7 Requires combat level 45 Increases the chance of successfully critically damaging opponents in combat by 70%.
Name Damage Control
Description The Damage Control increases hull effectiveness. This increases the amount of damage your hull can sustain.
Unlock See Subcommander Tasha Trask at Arx Forgus in Mars Alpha, Sol system, upon reaching level 9.
Start mission Damage Control (PW)
Level 1 Requires level 9 Increases hull effectiveness by 100%.
Level 2 Requires level 9 Increases hull effectiveness by 125%.
Level 3 Requires combat level 5 Increases hull effectiveness by 150%.
Level 4 Requires combat level 15 Increases hull effectiveness by 175%.
Level 5 Requires combat level 25 Increases hull effectiveness by 200%.
Level 6 Requires combat level 35 Increases hull effectiveness by 225%.
Level 7 Requires combat level 45 Increases hull effectiveness by 250%.
Name Device Tech
Description Allows use of devices of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 devices.
Level 2   Allows the use of level 2 devices.
Level 3 Requires level 30 Allows the use of level 3 devices.
Level 4 Requires level 50 Allows the use of level 4 devices.
Level 5 Requires level 60 Allows the use of level 5 devices.
Level 6 Requires level 70 Allows the use of level 6 devices.
Level 7 Requires level 90 Allows the use of level 7 devices.
Level 8 Requires level 110 Allows the use of level 8 devices.
Name Engine Tech
Description Allows use of engines of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 engines.
Level 2   Allows the use of level 2 engines.
Level 3 Requires level 30 Allows the use of level 3 engines.
Level 4 Requires level 50 Allows the use of level 4 engines.
Level 5 Requires level 60 Allows the use of level 5 engines.
Level 6 Requires level 70 Allows the use of level 6 engines.
Level 7 Requires level 90 Allows the use of level 7 engines.
Level 8 Requires level 110 Allows the use of level 8 engines.
Name Enrage
Description Enrage abilities can be used to anger enemies, forcing them to attack regardless of the situation.
Unlock See Trainer Helos at Arx Tiberius in Tarsis, Vega system, upon reaching level 35.
Start mission Enrage [Progen Warrior] [Version 2.0.W]
Level 1 Requires level 35 Enables the Anger ability.
Level 2 Requires level 35 Improves effect power and increases range to 5250 units.
Level 3 Requires explore level 5 Improves effect power, increases range to 5500 units, and enables the Cause Aggression ability.
Level 4 Requires explore level 15 Improves effect power and increases range to 5750 units.
Level 5 Requires explore level 25 Improves effect power, increases range to 6000 units, and enables the Enrage ability.
Name Gravity Link
Description Gravity Link abilities can be used to slow or immobilize enemies.
Unlock See Subcommander Tasha Trask at Arx Forgus in Mars Alpha, Sol system.
Start mission Hold your Foe [Version 2.0.W]
Level 1   Enables the Mass Field ability.
Level 2   Improves ability powers and increases range to 5250 units.
Level 3 Requires combat level 5 Improves ability powers, increases range to 5500 units, and enables the Gravity Field ability.
Level 4 Requires combat level 15 Improves effect power and increases range to 5750 units.
Level 5 Requires combat level 25 Improves ability powers, increases range to 6000 units, and enables the Immobilization Field ability.
Level 6 Requires combat level 35 Improves ability powers, increases range to 6250 units, and enables the Area Mass Field ability.
Level 7 Requires combat level 45 Improves ability powers, increases range to 6500 units, and enables the Area Immobilization Field ability.
Name Missile Weapon
Description Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Unlock See Magister Zieg at Arx Magister in Mars, Sol system.
Start mission Missile Weapon Training [Version 1.0.-]
Level 1   Allows the use of level 1 missile weapons.
Level 2 Requires combat level 7 +25% damage, improves accuracy, and allows the use of level 2 missile weapons.
Level 3 Requires combat level 14 +50% damage and allows the use of level 3 missile weapons.
Level 4 Requires combat level 21 +75% damage and allows the use of level 4 missile weapons.
Level 5 Requires combat level 28 +100% damage and allows the use of level 5 missile weapons.
Level 6 Requires combat level 35 +125% damage and allows the use of level 6 missile weapons.
Level 7 Requires combat level 42 +150% damage and allows the use of level 7 missile weapons.
Level 8 Requires combat level 49 +175% damage and allows the use of level 8 missile weapons.
Name Projectile Weapon
Description Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock See Subcommander Tasha Trask at Arx Forgus in Mars Alpha, Sol system.
Start mission Exploit Enemy Weakness
Level 1   Allows the use of level 1 projectile weapons.
Level 2   +25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3 Requires combat level 12 +50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4 Requires combat level 18 +75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5 Requires combat level 24 +100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6 Requires combat level 30 +125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7 Requires combat level 36 +150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8 Requires combat level 42 +175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Level 9 Requires combat level 50 +200% damage, improves accuracy, and allows the use of level 9 projectile weapons.
Name Reactor Tech
Description Allows use of reactors of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 reactors.
Level 2   Allows the use of level 2 reactors.
Level 3 Requires level 20 Allows the use of level 3 reactors.
Level 4 Requires level 40 Allows the use of level 4 reactors.
Level 5 Requires level 60 Allows the use of level 5 reactors.
Level 6 Requires level 80 Allows the use of level 6 reactors.
Level 7 Requires level 100 Allows the use of level 7 reactors.
Level 8 Requires level 120 Allows the use of level 8 reactors.
Level 9 Requires level 140 Allows the use of level 9 reactors.
Name Repair Equipment
Description The Repair Equipment skill can be used to repair damaged or destroyed equipment, restoring normal operation.
Unlock See Trainer Helos at Arx Tiberius in Tarsis, Vega system, upon reaching level 20.
Start mission Repair Equipment [Version TEMP.0.W]
Level 1 Requires level 20 Enables the Regenerate Equipment ability.
Level 2 Requires level 20 Increases the equipment repair rate.
Level 3 Requires trade level 5 Increases equipment repair rate and enables the Repair Equipment ability.
Level 4 Requires trade level 15 Improves the equipment repair rate and increases range to 3250 units.
Level 5 Requires trade level 25 Improves equipment repair rate, increases range to 3500 units, and enables the Combat Equipment Repair ability.
Level 6 Requires trade level 35 Improves equipment repair rate, increases range to 3750 units, and enables the Area Equipment Repair ability.
Level 7 Requires trade level 45 Improves equipment repair rate, increases range to 4000 units, and enables the Improved Area Repair ability.
Name Self Destruct
Description Self Destruct abilities temporarily incapacitate the ship but cause tremendous damage to all surrounding enemies. When self destruct is utilized, the ship loses all shield and reactor energy, and is temporarily unable to perform any action.
Unlock See Trainer Helos at Arx Tiberius in Tarsis, Vega system, upon reaching level 40.
Start mission Self Destruct for the Warrior [Version TEMP.0.W]
Level 1 Requires level 40 Enables the Self Destruct I ability.
Level 2 Requires level 40 Improves damage output and increases damage radius to 1250 units.
Level 3 Requires combat level 5 Enables the Self Destruct II ability and increases damage radius to 1500 units.
Level 4 Requires combat level 15 Improves damage output and increases damage radius to 1750 units.
Level 5 Requires combat level 25 Enables the Self Destruct III ability and increases damage radius to 2000 units.
Level 6 Requires combat level 35 Enables the Self Destruct IV ability and increases damage radius to 2250 units.
Level 7 Requires combat level 45 Enables the Self Destruct V ability and increases damage radius to 2500 units.
Name Shield Inversion
Description Shield Inversion abilities allow the shield to be used as a short-range weapon, inflicting heavy damage but depleting shield energy.
Unlock See Subcommander Tasha Trask at Arx Forgus in Mars Alpha, Sol system.
Start mission Overwhelming Force
Level 1   Enables the Shield Ram ability.
Level 2   Increases range to 1250 units.
Level 3 Requires combat level 5 Enables the Shield Spike ability and increases range to 1500 units.
Level 4 Requires combat level 15 Increases range to 1750 units.
Level 5 Requires combat level 25 Enables the Shield Burn ability and increases range to 2000 units.
Level 6 Requires combat level 35 Enables the Shield Flare ability and increases range to 2250 units.
Level 7 Requires combat level 45 Enables the Shield Nova ability and increases range to 2500 units.
Name Shield Sap
Description Shield Sap abilities drain a portion of a target's or group of targets shields. At higher levels a fraction of the drained shield energy is transferred to the shields of the skill user or the skill user's group.
Unlock See Sub-Commander Trask at Arx Forgus in Mars Alpha, Sol system.
Start mission Drain Those Halabytes
Level 1   Drains shield energy from a single target.
Level 2   Increases amount of shield energy drained, and extends range to 1250 units.
Level 3 Requires combat level 5 Drains shield energy from a single target, transfers a portion to the skill user's shield, and extends range to 1500 units.
Level 4 Requires combat level 15 Increases amount of shield energy drained, increases amount transferred to skill user, and extends range to 1750 units.
Level 5 Requires combat level 25 Drains shield energy from a single target, transfers a fraction of the drained shield energy to each member of the skill user's group, and extends range to 2000 units.
Level 6 Requires combat level 35 Drains shield energy from all targets within 1500 units of the primary target, transfers a portion to the skill user's shield, and extends range to 2250 units.
Level 7 Requires combat level 45 Drains shield energy from all targets within 3000 units of the primary target, transfers a portion of the drained shield energy to each member of the skill user's group, and extends range to 2500 units.
Name Shield Tech
Description Allows use of shields of a level equal to or below the skill level.
Unlock Acquired at character creation.
Start mission NA
Level 1   Allows the use of level 1 shields.
Level 2   Allows the use of level 2 shields.
Level 3 Requires level 20 Allows the use of level 3 shields.
Level 4 Requires level 40 Allows the use of level 4 shields.
Level 5 Requires level 60 Allows the use of level 5 shields.
Level 6 Requires level 80 Allows the use of level 6 shields.
Level 7 Requires level 100 Allows the use of level 7 shields.
Level 8 Requires level 120 Allows the use of level 8 shields.
Level 9 Requires level 140 Allows the use of level 9 shields.

See Also