The Progen Sentinel (PS) is the toughest of the Explorer -class pilots within Earth & Beyond and excels at prospecting in the most dangerous areas. The PS can use Shields, Projectiles and Devices up to level 9. It has good armor (55k), prospecting, and device skills. The PS's Repulsor Field skill is like having an extra weapon, causing a ship protected with it to reflect a portion of an enemy's attack back on the attacker. Similar to the other Explorer classes, the PS does not contain as many cargo slots as Traders. Like all Progen, the PS suffers in speed and agility due to its heavier, damage-resistant armor. The Sentinel is a versatile all-rounder, blending Explorer talents with Progen toughness.
The PS is the one class all other players turn to when they need to redistribute skill points. The Sentinel's unique Call Forward skill strips all skill points away from the skills to which you've applied them, and returns all your earned skill points to an unspent status. This allows pilots to re-specialize and assign their skill points differently creating new and interesting builds. Progen Sentinels can only obtain this skill after they attain Overall Level 135.
For a high-level summary see Profession#Progen Sentinel .
Max Level Summary At-a-Glance
Summary and Comparison of each Profession at Max Level with Optimal Gear
Prof
Weapon
Device
Core Tech
Cargo
Hull
Sig
Scan
Warp
Turn
Mass
Beam
Missile
Proj.
Slots
Tech
Slots
Shield
Reactor
Engine
Base
Range
Power
JE
9
-
8
3
9
6
8
9
8
30
44000
500
5000
16150
32
7955
20
65
JS
9
-
8
4
9
5
8
9
8
40
49000
500
3500
13775
19
6145
30
70
JD
9
8
8
5
9
4
8
9
8
30
65500
500
3500
14275
19
6145
40
75
TS
8
9
-
4
9
4
8
8
9
37
48000
2500
5000
16000
50
8954
20
60
TT
8
9
-
4
8
5
9
8
9
40
54000
2500
3500
11525
6
8117
30
65
TE
8
9
8
5
8
4
9
8
9
35
72000
2500
3500
11525
19
6799
40
70
PS
8
8
9
4
9
5
9
8
8
30
55000
2500
5000
15650
32
6355
30
70
PP
8
8
9
5
8
4
9
9
8
40
61000
2500
3500
11525
19
6049
40
75
PW
8
8
9
6
8
3
9
9
8
30
82000
2500
3500
11525
32
6049
50
80
Advantages
Can equip Level 9 Shields, Devices(x5) and Projectile Launchers(x4).
Can build L9 Shields, ammo and Devices. For more information, consult Manufacturing .
Critical Targeting up to level 5.
Has the Scan skill(+2000 radar range)
Call Forward skill - the only class that can reset skills
Prospecting skill Prospect - mine asteroids and refine their ores.
Jumpstart skill - reactivate self or others in the field when ship is destroyed, with limited repairs also.
Power Down skill, instantly removes/prevents agro from mobs.
Menace and Gravity Link skill - allows a PS to impact debuf a mob and kite/reverse kite one many Combat Levels higher than normal.
Gives the Weapon Efficiency Group Bonus
Progen Sentinel Character Creation
Disadvantages
Large signature
No damage control
small cargo capacity (30)
Level 8 engines
Level 9 projectiles, but only 4 slots
L8 reactor
Getting Started
The combat role of the Progen Sentinel is not clear to everyone. Some see it as a limited deflect buffer, other see it as the utility-class that makes warriors more effective in damage output and absorption.
Starting Faction
The Progen Sentinel starts with the following faction standings:
To see how this compares with other professions see Faction#Starting Faction .
Skills
The Progen Sentinel has access to the following skills:
Name
Beam Weapon
Description
Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 beam weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3
Requires combat level 14
+50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4
Requires combat level 21
+75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5
Requires combat level 28
+100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6
Requires combat level 35
+125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7
Requires combat level 42
+150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8
Requires combat level 49
+175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Name
Build Devices
Description
Allows analysis and manufacture of devices of a level equal to or below the skill level, and increases the quality of manufactured devices.
Unlock
See Magister Calliope Gans at Arx Spartoi in Endriago , Gallina system, upon reaching level 10.
Start mission
Progen Sentinel [Build Devices Version 2.0.S]
Level 1
Requires level 10
Allows analysis and manufacture of level 1 devices.
Level 2
Requires level 10
Allows analysis and manufacture of level 2 devices.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 devices.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 devices.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 devices.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 devices.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 devices.
Name
Build Shields
Description
Allows analysis and manufacture of shields of a level equal to or below the skill level, and increases the quality of manufactured shields.
Unlock
See Cestum Talus at Arx Spartoi in Endriago , Gallina system, upon reaching level 35.
Start mission
Progen Sentinel [Build Shields Version 1.0.S]
Level 1
Requires level 35
Allows analysis and manufacture of level 1 shields.
Level 2
Requires level 35
Allows analysis and manufacture of level 2 shields.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 shields.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 shields.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 shields.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 shields.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 shields.
Name
Critical Targeting
Description
The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
Unlock
See Andronicus Tyr at Arx Spartoi in Endriago , Gallina system, upon reaching level 45.
Start mission
Critical Targeting for the Progen Sentinel
Level 1
Requires level 45
Increases the chance of successfully critically damaging opponents in combat by 10%.
Level 2
Requires level 45
Increases the chance of successfully critically damaging opponents in combat by 20%.
Level 3
Requires combat level 5
Increases the chance of successfully critically damaging opponents in combat by 30%.
Level 4
Requires combat level 15
Increases the chance of successfully critically damaging opponents in combat by 40%.
Level 5
Requires combat level 25
Increases the chance of successfully critically damaging opponents in combat by 50%.
Name
Device Tech
Description
Allows use of devices of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 devices.
Level 2
Allows the use of level 2 devices.
Level 3
Requires level 20
Allows the use of level 3 devices.
Level 4
Requires level 40
Allows the use of level 4 devices.
Level 5
Requires level 60
Allows the use of level 5 devices.
Level 6
Requires level 80
Allows the use of level 6 devices.
Level 7
Requires level 100
Allows the use of level 7 devices.
Level 8
Requires level 120
Allows the use of level 8 devices.
Level 9
Requires level 140
Allows the use of level 9 devices.
Name
Engine Tech
Description
Allows use of engines of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 engines.
Level 2
Allows the use of level 2 engines.
Level 3
Requires level 30
Allows the use of level 3 engines.
Level 4
Requires level 50
Allows the use of level 4 engines.
Level 5
Requires level 60
Allows the use of level 5 engines.
Level 6
Requires level 70
Allows the use of level 6 engines.
Level 7
Requires level 90
Allows the use of level 7 engines.
Level 8
Requires level 110
Allows the use of level 8 engines.
Name
Jumpstart
Description
The Jumpstart skill is used to resuscitate incapacitated players.
Unlock
See Relk Goodspeed at Sector Gate to Saturn in Asteroid Belt Alpha , Sol system, upon reaching level 20.
Start mission
The Freespacer Romantic
Level 1
Requires level 20
Enables the Jumpstart ability.
Level 2
Requires level 20
Increases range to 1250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 14%.
Level 3
Requires explore level 5
Increases range to 1500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 21%.
Level 4
Requires explore level 15
Increases range to 1750, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 28%.
Level 5
Requires explore level 25
Increases range to 2000, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 35%.
Level 6
Requires explore level 35
Increases range to 2250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 42%.
Level 7
Requires explore level 45
Increases range to 2500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 49%.
Name
Menace
Description
Menace abilities can be used to frighten enemies, causing them to flee.
Unlock
See Nayol Wat at Arx Magister in Mars , Sol system, upon reaching level 15.
Start mission
Troublesome Times - Menace Skill [Version 2.1.S]
Level 1
Requires level 15
Enables the Intimidate Ability.
Level 2
Requires level 15
Improves ability powers and increases range to 2750 units.
Level 3
Requires explore level 5
Improves ability powers, increases range to 3000 units, and enables the Scare ability.
Level 4
Requires explore level 15
Improves ability powers and increases range to 3250 units.
Level 5
Requires explore level 25
Improves ability powers, increases range to 3500 units, and enables the Terrify ability.
Level 6
Requires explore level 35
Improves ability powers, increases range to 3750 units, and enables the Area Intimidation ability.
Level 7
Requires explore level 45
Improves ability powers, increases range to 4000 units, and enables the Area Terrify ability.
Name
Missile Weapon
Description
Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Unlock
See Magister Zieg at Arx Magister in Mars , Sol system.
Start mission
Missile Weapon Training [Version 1.0.-]
Level 1
Allows the use of level 1 missile weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 missile weapons.
Level 3
Requires combat level 14
+50% damage and allows the use of level 3 missile weapons.
Level 4
Requires combat level 21
+75% damage and allows the use of level 4 missile weapons.
Level 5
Requires combat level 28
+100% damage and allows the use of level 5 missile weapons.
Level 6
Requires combat level 35
+125% damage and allows the use of level 6 missile weapons.
Level 7
Requires combat level 42
+150% damage and allows the use of level 7 missile weapons.
Level 8
Requires combat level 49
+175% damage and allows the use of level 8 missile weapons.
Name
Power Down
Description
Power Down abilities are used to fool enemies by making the ship appear incapacitated, often causing enemies to break off attacks.
Unlock
See Magister Tovar Maxe at Arx Prima in Mars Beta , Sol system, upon reaching level 6.
Start mission
Tovar's Trap [Version 2.0.S]
Level 1
Requires level 6
Enables the Power Down ability.
Level 2
Requires level 6
Increases power down success chances.
Level 3
Requires combat level 5
Increases success chances and enables the Advanced Power Down ability.
Level 4
Requires combat level 15
Increases power down success chances.
Level 5
Requires combat level 25
Increases success chances and enables the Advanced Power Down 2 ability.
Level 6
Requires combat level 35
Increases success chances and enables the Advanced Power Down 3 ability.
Level 7
Requires combat level 45
Increases success chances and enables the Advanced Power Down 4 ability.
Name
Projectile Weapon
Description
Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock
See Centurion Minda at Arx Prima in Mars Beta , Sol system.
Start mission
Blast a Devil Spawn 1.0
Level 1
Allows the use of level 1 projectile weapons.
Level 2
+25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3
Requires combat level 12
+50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4
Requires combat level 18
+75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5
Requires combat level 24
+100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6
Requires combat level 30
+125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7
Requires combat level 36
+150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8
Requires combat level 42
+175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Level 9
Requires combat level 50
+200% damage, improves accuracy, and allows the use of level 9 projectile weapons.
Name
Prospect
Description
The Prospect skill allows retrieval of valuable resources from objects such as asteroids, gas clouds, and hulks. This skill is activated using a action button that will appear when a prospectable object is targeted.
Unlock
See Magister Tovar Maxe at Arx Prima in Mars Beta , Sol system.
Start mission
Prospect for Clues
Level 1
Enables the Prospect ability and allows refining of Tech 1 ores.
Level 2
Reduces the amount of time and energy required to prospect and extends range to 1250 units. Enables the refining of Tech 2 ores.
Level 3
Requires explore level 5
Reduces the amount of time and energy required to prospect and extends range to 1500 units. Enables the refining of Tech 3 ores.
Level 4
Requires explore level 15
Reduces the amount of time and energy required to prospect and extends range to 1750 units. Enables the refining of Tech 4 ores.
Level 5
Requires explore level 25
Reduces the amount of time and energy required to prospect and extends range to 2000 units. Enables the refining of Tech 5 ores.
Level 6
Requires explore level 35
Reduces the amount of time and energy required to prospect and extends range to 2250 units. Enables the refining of Tech 6 and 7 ores.
Level 7
Requires explore level 45
Reduces the amount of time and energy required to prospect and extends range to 2500 units. Enables the refining of Tech 8 and 9 ores.
Name
Reactor Tech
Description
Allows use of reactors of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 reactors.
Level 2
Allows the use of level 2 reactors.
Level 3
Requires level 30
Allows the use of level 3 reactors.
Level 4
Requires level 50
Allows the use of level 4 reactors.
Level 5
Requires level 60
Allows the use of level 5 reactors.
Level 6
Requires level 70
Allows the use of level 6 reactors.
Level 7
Requires level 90
Allows the use of level 7 reactors.
Level 8
Requires level 110
Allows the use of level 8 reactors.
Name
Repulsor Field
Description
Repulsor Field abilities generate feedback that returns energy damage to the original source of incoming damage. At higher levels the damaged returned increases. The affected damage types for all levels are: Chemical, EMP, Energy, Explosive, Impact, Plasma
Unlock
See Fet Rastian at Arx Prima in Mars Beta , Sol system.
Start mission
How Repulsive!! [Version 1.2.S]
Level 1
Generates feedback damage when skill user is struck by affected damage types. Ability may only be applied to skill user.
Level 2
Increases maximum feedback amount and duration.
Level 3
Requires explore level 5
Generates feedback damage when skill user is struck by affected damage types, increases feedback amount, maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 4
Requires explore level 15
Increases maximum feedback amount and duration.
Level 5
Requires explore level 25
Generates feedback damage when skill user is struck by affected damage types, increases feedback amount, maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 6
Requires explore level 35
Generates feedback damage when skill user is struck by affected damage types, increases maximum feedback amount, and duration. Ability may be applied to skill user or other characters.
Level 7
Requires explore level 45
Generates feedback damage when skill user is struck by affected damage types, increases maximum feedback amount, and duration.. Ability may be applied to skill user or other characters.
Name
Scan
Description
The Scan skill grants passive bonuses that increase object detection distance and allow targeting of cloaked objects.
Unlock
See En0898 Scan Relay at Alien Core in Endriago , Gallina system, upon reaching level 40.
Start mission
Progen Sentinel Scan
Level 1
Requires level 40
Increases the range of the ship's scanners by 1000 units.
Level 2
Requires level 40
Increases the range of the ship's scanners by 1250 units.
Level 3
Requires explore level 5
Increases the range of the ship's scanners by 1500 units and allows detection of cloaked objects.
Level 4
Requires explore level 15
Increases the range of the ship's scanners by 1750 units and improves the chance that cloaked objects will be revealed.
Level 5
Requires explore level 25
Increases the range of the ship's scanners by 2000 units. When a cloaked object is detected, all group members can see it.
Name
Shield Tech
Description
Allows use of shields of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 shields.
Level 2
Allows the use of level 2 shields.
Level 3
Requires level 20
Allows the use of level 3 shields.
Level 4
Requires level 40
Allows the use of level 4 shields.
Level 5
Requires level 60
Allows the use of level 5 shields.
Level 6
Requires level 80
Allows the use of level 6 shields.
Level 7
Requires level 100
Allows the use of level 7 shields.
Level 8
Requires level 120
Allows the use of level 8 shields.
Level 9
Requires level 140
Allows the use of level 9 shields.
Name
Build Ammunition
Description
Allows analysis and manufacture of ammunition of a level equal to or below the skill level.
Unlock
See Lancearate Fortunatis at Arx Tiberius in Tarsis , Vega system, upon reaching level 30.
Start mission
Bite The Bullet (Progen)
Level 1
Requires level 30
Allows analysis and manufacture of level 1 ammunition.
Level 2
Requires level 30
Allows analysis and manufacture of level 2 ammunition.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 ammunition.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 ammunition.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 ammunition.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 ammunition.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 ammunition.
See Also