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Race - Class - Profession - Faction | ||
Jenquai | Terran | Progen |


The Jenquai are the descendents of the first explorers to map the far reaches of the solar system. During the 1st Century of the 3rd Era of Humanity, Jenquai ancestors struck out from Earth and Earth Station on giant long-haul deep space shuttles knowing that turn around time from when they reached their destiny to when they returned to Earth would be measured in years.
Cultural outlook
The Jenquai have turned the pursuit of knowledge, illumination and the clarity of logic into a religion. There are those who do hold beliefs in a single divinity and worship accordingly, however this is done in conjunction with Jenquai spirituality, which is almost a separate matter. Most Jenquai feel that the universe as a whole is the divine power and that all life encompasses that power. All life is connected as aspects of this self-same universe. There is a formal structure to the practicing of the Jenquai faith, complete with monasteries, cloisters, priestly orders, and the like. This organized structure draws the lions share of its faithful from the religious caste.
The Jenquai physiology is a result of adapting to the alien environments they initially encountered. These environments ranged from prolonged space travel to the low density, low gravity conditions on some of Sol System’s out worlds.
The low gravity of most Jenquai worlds means that, on average, Jenquai are weaker than either Terrans or Progen. However, they have faster reaction times and acute sight and hearing.
Dexterity is highly valued along with mental agility, and most Jenquai educational systems attempt to develop both.
Factions
Jenquai are subdivided into a number of Player and Non-Player Factions. Faction points can be lost (by killing members of a faction), or gained (by killing the faction's enemies, as well as by various other methods, such as doing missions and trade). The three Jenquai Player factions are the Shinwa Warriors, the Sha'ha'dem Explorers, and the Sharim Traders.
Game Play
- The Jenquai race favours Beam Weapons and benefits from cloaking technology to make stealth attacks and beat fast retreats - a necessary ability for a race whose ships are generally more lightly armoured. Because Beams use the most energy per damage unit done, Jenquai reactors tend to be the largest in the game for any given level. As beam-users must face their target and cannot kite enemies as Missile users can, impulse speed need not be a priority; some pilots will therefore limit their skill point allocation towards the Engine skill.
- Beam Weapons' advantage is instant effect, which allows a decloaking Jenquai to hit an enemy and re-cloak before an enemy mob's PLs and MLs can arrive.
- Beam Weapons come in three major varieties -- Energy, Plasma, and EMP. Thus, Jenquai are always on the lookout for something to debuff the mobs' resistance in the area of their current weapons. In an organized raid on a specific target, the organizer may be able to tell you which set of weapons to use, and thus which debuffs you also want to have ready.
- To fire a Beam Weapon, you must be facing the target. Jenquai can maximise their damage by cloaking themselves and manoeuvring to point-blank range behind their target before firing (which will automatically deactivate the cloak). However, Beam Weapons are unsuitable for kiting since, in order to fire, you have to travel in reverse, which is done at half normal speed.
- Beam weapon damage is dependant on distance from the enemy. A beam weapon does full damage if the target is within half of the beam's range, and half damage out to its full range. So, a beam rated at 100 damage with a range of 2K would do 100 damage if the target was within 1K, and 50 damage to a target from 1-2K away. This is a change in base damage, which is further modified by enemy buffs/debuffs/stealth strike/etc.
- Beam weapons do not require ammo, thus saving on cargo space. Jenquai might consider carrying a second set of different type beams, plus the debuff device for that damage type so that they can change damage types if they find a mob that is more vulnerable to a particular variety of damage. ML and PL users carry different ammo to change damage type. Changing ammo is faster than installing a different set of weapons, particularly during a battle.
- All Jenquai pilots can Cloak their ship. At the Combat Cloak level of skill (not available when starting out), a Jenquai can Cloak up even when moving. Most mobs can't see through cloaks, and if you cloak before or during battle, they may fire briefly at your last known location, and then lose interest and wander away.
- A cloaked ship automatically decloaks if a weapon is fired, or in order to warp. Usually, this will not allow the mob enough time to attack you to great effect (unless, of course, you are hopelessly outmatched and the enemy can see through cloaks).
- A ship under Combat Cloak can move under its normal non-warp/impulse power at its normal speed (lower Cloak levels reduce impulse speed).
- Cloaked Jenquai are able to For those mobs that can't see through a Cloak, Hacking, Menace and buffs those mobs would try to apply to the Jenquai are frustrated by Cloak -- IF they are cloaked when the skill would be applied.
- Thus, the Jenquai pattern of combat when facing difficult mobs is to make the initial assault (get their attention), apply debuff, and then cloak up. Then the Jenquai waits out the incoming weapons fire and waits for the target to turn away -- whereupon the Jenquai uncloaks, fires, and recloaks immediately. And repeats until the target is dead or the Jenquai has to break off the action because of shortage of reactor power.
- The Cloak skill allows Jenquai to collect loot while cloaked — which is very helpful when you cannot destroy all hostiles in the local area, or if you are a low-level pilot designater as the "looter", in company with a strong group that is attacking things far more powerful than you.
- And, all Jenquai have the ability to Fold Space -- teleporting themselves 5k or so away from their current (dangerous) location in a random direction. This skill can also be used to teleport a single mob member 5k in the direction the ship is facing when the skill activates. Some mobs occasionally resist this skill, presumably having positive Psi resistance.
Jenquai Professions
Jenquai Defender
Main page: Jenquai Defender
A stealthy master of energy for both defence and attack, the Jenquai Defender is the ultimate Beam Assassin.
Jenquai Explorer
Main Page: Jenquai Explorer
A master manipulator of energy and space, Jenquai Explorers are highly regarded by other pilots for the myriad of specialised support services they can provde.
Jenquai Seeker
Main Page: Jenquai Seeker
The Jenquai trading-class ships have roomier cargo holds, and have good battle endurance as they possess the Shield Recharge skill.