More actions
Race - Class - Profession - Faction | |||||
Professions (Race/Class Combinations) | |||||
---|---|---|---|---|---|
Explorer | Tradesman | Warrior | |||
Jenquai | Jenquai Explorer (JE) | Jenquai Seeker (JS) | Jenquai Defender (JD) | ||
Progen | Progen Sentinel (PS) | Progen Privateer (PP) | Progen Warrior (PW) | ||
Terran | Terran Scout (TS) | Terran Tradesman (TT) | Terran Enforcer (TE) |


The Progen Privateer (PP) is a Tradesman-class pilot within Earth and Beyond, but you wouldn't know it from their heavy outfit of weaponry and armor. The PP has more reactor power and weapon slots than the Terran Tradesman, while still retaining the ability to heal themselves and their allies making them exceptionally formidable. It can also install more powerful shields than the Jenquai Seeker, and thus may survive longer in heated battle. However, this is accomplished by giving up device level 9 capability and also the number of device slots, thus limiting the ability to both buff/debuff and resist incoming damage at the same time. Progen Privateers are also slower, due to the Progen preference for heavily-armored ships.
The Progen Privateer was originally planned, but never implemented when Earth & Beyond originally went Sunset Live in 2002. Users of the Earth & Beyond Emulator may now experience and enjoy playing this profession!
For a high-level summary see Profession#Progen Privateer.
Max Level Summary At-a-Glance
Prof | Weapon | Device | Core Tech | Cargo | Hull | Sig | Scan | Warp | Turn | Mass | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam | Missile | Proj. | Slots | Tech | Slots | Shield | Reactor | Engine | Base | Range | Power
| |||||||
JE | 9 | - | 8 | 3 | 9 | 6 | 8 | 9 | 8 | 30 | 44000 | 500 | 5000 | 16150 | 32 | 7955 | 20 | 65
|
JS | 9 | - | 8 | 4 | 9 | 5 | 8 | 9 | 8 | 40 | 49000 | 500 | 3500 | 13775 | 19 | 6145 | 30 | 70
|
JD | 9 | 8 | 8 | 5 | 9 | 4 | 8 | 9 | 8 | 30 | 65500 | 500 | 3500 | 14275 | 19 | 6145 | 40 | 75
|
TS | 8 | 9 | - | 4 | 9 | 4 | 8 | 8 | 9 | 37 | 48000 | 2500 | 5000 | 16000 | 50 | 8954 | 20 | 60
|
TT | 8 | 9 | - | 4 | 8 | 5 | 9 | 8 | 9 | 40 | 54000 | 2500 | 3500 | 11525 | 6 | 8117 | 30 | 65
|
TE | 8 | 9 | 8 | 5 | 8 | 4 | 9 | 8 | 9 | 35 | 72000 | 2500 | 3500 | 11525 | 19 | 6799 | 40 | 70
|
PS | 8 | 8 | 9 | 4 | 9 | 5 | 9 | 8 | 8 | 30 | 55000 | 2500 | 5000 | 15650 | 32 | 6355 | 30 | 70
|
PP | 8 | 8 | 9 | 5 | 8 | 4 | 9 | 9 | 8 | 40 | 61000 | 2500 | 3500 | 11525 | 19 | 6049 | 40 | 75
|
PW | 8 | 8 | 9 | 6 | 8 | 3 | 9 | 9 | 8 | 30 | 82000 | 2500 | 3500 | 11525 | 32 | 6049 | 50 | 80 |
Advantages
- Negotiate up to level 5.
- Builds Components and Reactors -- unique among Progen characters. For more information, consult Manufacturing.
- Recharge group shields skill [level 7].
- Critical Targeting (max level 5 = 50% chance of a critical hit doing double damage) adds to combat power.
- level 9 reactor
- level 9 shield
- Only trader-class with 5 weapon slots
- Gives the Shield Regeneration Group Bonus

Disadvantages
- No level 9 devices [max level 8]
- Starts out with the worst overall faction standing in the game... by a lot
Getting Started
Privateers can started similar to the original six classes. When creating a new character, use the < Choose Profession > buttons at the bottom to cycle through available classes. The new classes do not have introductory vocals.
A step-by-step tutorial/guide to starting out as a Progen Privateer can be found at Starting Notes -- Progen Privateer.
Starting Faction
The Progen Privateer starts with the following faction standings:
Profession | Anseria | Bogeril | Centuriata Warriors | Chavez | Collegia Traders | EarthCorps Warriors | Glenn Commission | Hyperia Explorers | InfinitiCorp Traders | Psionics | Sabine Explorers | Sha'ha'dem Explorers | Sharim Traders | Shinwa Warriors | The Alliance | The Mordana | The Red Dragon | V'rix | Progen Combine | Terran Alliance | Net
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | +9000 | -3000 | +7500 | -500 | 0 | +500 | -1000 | 0 | +3000 | -1000 | -1000 | 0 | 0 | -9000 | -8000 | -8000 | -3000 | -3000 | =-17500 |
To see how this compares with other professions see Faction#Starting Faction.
Skills
The Progen Privateer has access to the following skills:
Name | Beam Weapon | |
---|---|---|
Description | Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level. | |
Unlock | Acquired at character creation. | |
Start mission | NA | |
Level 1 | Allows the use of level 1 beam weapons. | |
Level 2 | Requires combat level 7 | +25% damage, improves accuracy, and allows the use of level 2 beam weapons. |
Level 3 | Requires combat level 14 | +50% damage, improves accuracy, and allows the use of level 3 beam weapons. |
Level 4 | Requires combat level 21 | +75% damage, improves accuracy, and allows the use of level 4 beam weapons. |
Level 5 | Requires combat level 28 | +100% damage, improves accuracy, and allows the use of level 5 beam weapons. |
Level 6 | Requires combat level 35 | +125% damage, improves accuracy, and allows the use of level 6 beam weapons. |
Level 7 | Requires combat level 42 | +150% damage, improves accuracy, and allows the use of level 7 beam weapons. |
Level 8 | Requires combat level 49 | +175% damage, improves accuracy, and allows the use of level 8 beam weapons. |
Name | Build Components | |
---|---|---|
Description | Allows analysis and manufacture of component items of a level equal to or below the skill level. | |
Unlock | See Jay Xavier at Arx Emporos in Altair III, Altair system, upon reaching level 15. | |
Start mission | Obtain Build Components Skill [Version 2.1.P] | |
Level 1 | Requires level 15 | Allows the analysis and manufacture of level 1 components. |
Level 2 | Requires level 15 | Allows the analysis and manufacture of level 2 components. |
Level 3 | Requires trade level 5 | Allows the analysis and manufacture of level 3 components. |
Level 4 | Requires trade level 15 | Allows the analysis and manufacture of level 4 components. |
Level 5 | Requires trade level 25 | Allows the analysis and manufacture of level 5 components. |
Level 6 | Requires trade level 35 | Allows the analysis and manufacture of level 6 and level 7 components. |
Level 7 | Requires trade level 45 | Allows the analysis and manufacture of level 8 and level 9 components. |
Name | Build Reactors | |
---|---|---|
Description | Allows analysis and manufacture of reactors of a level equal to or below the skill level, and increases the quality of manufactured reactors. | |
Unlock | See Deschide Poarta at Arx Emporos in Altair III, Altair system, upon reaching level 30. | |
Start mission | Obtain Build Reactors Skill [Version 2.1.P] | |
Level 1 | Requires level 30 | Allows analysis and manufacture of level 1 reactors. |
Level 2 | Requires level 30 | Allows analysis and manufacture of level 2 reactors. |
Level 3 | Requires trade level 5 | Allows analysis and manufacture of level 3 reactors. |
Level 4 | Requires trade level 15 | Allows analysis and manufacture of level 4 reactors. |
Level 5 | Requires trade level 25 | Allows analysis and manufacture of level 5 reactors. |
Level 6 | Requires trade level 35 | Allows analysis and manufacture of level 6 and level 7 reactors. |
Level 7 | Requires trade level 45 | Allows analysis and manufacture of level 8 and level 9 reactors. |
Name | Build Shields | |
---|---|---|
Description | Allows analysis and manufacture of shields of a level equal to or below the skill level, and increases the quality of manufactured shields. | |
Unlock | See Deschide Poarta at Arx Emporos in Altair III, Altair system, upon reaching level 10. | |
Start mission | Obtain Build Shields Skill [Version 2.0.P] | |
Level 1 | Requires level 10 | Allows analysis and manufacture of level 1 shields. |
Level 2 | Requires level 10 | Allows analysis and manufacture of level 2 shields. |
Level 3 | Requires trade level 5 | Allows analysis and manufacture of level 3 shields. |
Level 4 | Requires trade level 15 | Allows analysis and manufacture of level 4 shields. |
Level 5 | Requires trade level 25 | Allows analysis and manufacture of level 5 shields. |
Level 6 | Requires trade level 35 | Allows analysis and manufacture of level 6 and level 7 shields. |
Level 7 | Requires trade level 45 | Allows analysis and manufacture of level 8 and level 9 shields. |
Name | Build Weapons | |
---|---|---|
Description | Allows analysis and manufacture of weapons and ammunition of a level equal to or below the skill level, and increases the quality of manufactured items. | |
Unlock | See Chronos Christopher at Arx Bursa in Mars Gamma, Sol system. | |
Start mission | Equipped for the job [Version 6.0.P] | |
Level 1 | Allows analysis and manufacture of level 1 weapons and ammunition. | |
Level 2 | Allows analysis and manufacture of level 2 weapons and ammunition. | |
Level 3 | Requires trade level 5 | Allows analysis and manufacture of level 3 weapons and ammunition. |
Level 4 | Requires trade level 15 | Allows analysis and manufacture of level 4 weapons and ammunition. |
Level 5 | Requires trade level 25 | Allows analysis and manufacture of level 5 weapons and ammunition. |
Level 6 | Requires trade level 35 | Allows analysis and manufacture of level 6 and level 7 weapons and ammunition. |
Level 7 | Requires trade level 45 | Allows analysis and manufacture of level 8 and level 9 weapons and ammunition. |
Name | Critical Targeting | |
---|---|---|
Description | The Critical Targeting skill passively increases the chance that any attack will critically damage the target. | |
Unlock | See Imperator Agrippa at Arx Emporos in Altair III, Altair system, upon reaching level 40. | |
Start mission | Critical Targeting [Version 1.2.P] | |
Level 1 | Requires level 40 | Increases the chance of successfully critically damaging opponents in combat by 10%. |
Level 2 | Requires level 40 | Increases the chance of successfully critically damaging opponents in combat by 20%. |
Level 3 | Requires combat level 5 | Increases the chance of successfully critically damaging opponents in combat by 30%. |
Level 4 | Requires combat level 15 | Increases the chance of successfully critically damaging opponents in combat by 40%. |
Level 5 | Requires combat level 25 | Increases the chance of successfully critically damaging opponents in combat by 50%. |
Name | Device Tech | |
---|---|---|
Description | Allows use of devices of a level equal to or below the skill level. | |
Unlock | Acquired at character creation. | |
Start mission | NA | |
Level 1 | Allows the use of level 1 devices. | |
Level 2 | Allows the use of level 2 devices. | |
Level 3 | Requires level 30 | Allows the use of level 3 devices. |
Level 4 | Requires level 50 | Allows the use of level 4 devices. |
Level 5 | Requires level 60 | Allows the use of level 5 devices. |
Level 6 | Requires level 70 | Allows the use of level 6 devices. |
Level 7 | Requires level 90 | Allows the use of level 7 devices. |
Level 8 | Requires level 110 | Allows the use of level 8 devices. |
Name | Engine Tech | |
---|---|---|
Description | Allows use of engines of a level equal to or below the skill level. | |
Unlock | Acquired at character creation. | |
Start mission | NA | |
Level 1 | Allows the use of level 1 engines. | |
Level 2 | Allows the use of level 2 engines. | |
Level 3 | Requires level 30 | Allows the use of level 3 engines. |
Level 4 | Requires level 50 | Allows the use of level 4 engines. |
Level 5 | Requires level 60 | Allows the use of level 5 engines. |
Level 6 | Requires level 70 | Allows the use of level 6 engines. |
Level 7 | Requires level 90 | Allows the use of level 7 engines. |
Level 8 | Requires level 110 | Allows the use of level 8 engines. |
Name | Menace | |
---|---|---|
Description | Menace abilities can be used to frighten enemies, causing them to flee. | |
Unlock | See Nayol Wat at Arx Magister in Mars, Sol system, upon reaching level 20. | |
Start mission | Acquire Menace [Version 2.2.P] | |
Level 1 | Requires level 20 | Enables the Intimidate Ability. |
Level 2 | Requires level 20 | Improves ability powers and increases range to 2750 units. |
Level 3 | Requires explore level 5 | Improves ability powers, increases range to 3000 units, and enables the Scare ability. |
Level 4 | Requires explore level 15 | Improves ability powers and increases range to 3250 units. |
Level 5 | Requires explore level 25 | Improves ability powers, increases range to 3500 units, and enables the Terrify ability. |
Name | Missile Weapon | |
---|---|---|
Description | Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level. | |
Unlock | See Magister Zieg at Arx Magister in Mars, Sol system. | |
Start mission | Missile Weapon Training [Version 1.0.-] | |
Level 1 | Allows the use of level 1 missile weapons. | |
Level 2 | Requires combat level 7 | +25% damage, improves accuracy, and allows the use of level 2 missile weapons. |
Level 3 | Requires combat level 14 | +50% damage and allows the use of level 3 missile weapons. |
Level 4 | Requires combat level 21 | +75% damage and allows the use of level 4 missile weapons. |
Level 5 | Requires combat level 28 | +100% damage and allows the use of level 5 missile weapons. |
Level 6 | Requires combat level 35 | +125% damage and allows the use of level 6 missile weapons. |
Level 7 | Requires combat level 42 | +150% damage and allows the use of level 7 missile weapons. |
Level 8 | Requires combat level 49 | +175% damage and allows the use of level 8 missile weapons. |
Name | Negotiate | |
---|---|---|
Description | The Negotiate skill allows negotiation of reduced prices or increased profits when interacting with NPC vendors. | |
Unlock | See Mathis Alexander at Arx Bursa in Mars Gamma, Sol system. | |
Start mission | An offer you can't refuse | |
Level 1 | Increases funds received when selling goods. | |
Level 2 | Increases the power of negotiation effects. | |
Level 3 | Requires trade level 5 | Allows negotiation to occur when purchasing items, effectively reducing prices paid. |
Level 4 | Requires trade level 15 | Increases the power of negotiation effects. |
Level 5 | Requires trade level 25 | Allows negotiation for the costs of services such as manufacturing and refining. Any discounts received are automatically factored in when a cost is presented. |
Name | Projectile Weapon | |
---|---|---|
Description | Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level. | |
Unlock | See Imperator Brook at Arx Bursa in Mars Gamma, Sol system. | |
Start mission | The Cleaner [Version 1.2.P] | |
Level 1 | Allows the use of level 1 projectile weapons. | |
Level 2 | +25% damage, improves accuracy, and allows the use of level 2 projectile weapons. | |
Level 3 | Requires combat level 12 | +50% damage, improves accuracy, and allows the use of level 3 projectile weapons. |
Level 4 | Requires combat level 18 | +75% damage, improves accuracy, and allows the use of level 4 projectile weapons. |
Level 5 | Requires combat level 24 | +100% damage, improves accuracy, and allows the use of level 5 projectile weapons. |
Level 6 | Requires combat level 30 | +125% damage, improves accuracy, and allows the use of level 6 projectile weapons. |
Level 7 | Requires combat level 36 | +150% damage, improves accuracy, and allows the use of level 7 projectile weapons. |
Level 8 | Requires combat level 42 | +175% damage, improves accuracy, and allows the use of level 8 projectile weapons. |
Level 9 | Requires combat level 50 | +200% damage, improves accuracy, and allows the use of level 9 projectile weapons. |
Name | Reactor Tech | |
---|---|---|
Description | Allows use of reactors of a level equal to or below the skill level. | |
Unlock | Acquired at character creation. | |
Start mission | NA | |
Level 1 | Allows the use of level 1 reactors. | |
Level 2 | Allows the use of level 2 reactors. | |
Level 3 | Requires level 20 | Allows the use of level 3 reactors. |
Level 4 | Requires level 40 | Allows the use of level 4 reactors. |
Level 5 | Requires level 60 | Allows the use of level 5 reactors. |
Level 6 | Requires level 80 | Allows the use of level 6 reactors. |
Level 7 | Requires level 100 | Allows the use of level 7 reactors. |
Level 8 | Requires level 120 | Allows the use of level 8 reactors. |
Level 9 | Requires level 140 | Allows the use of level 9 reactors. |
Name | Recharge Shields | |
---|---|---|
Description | Recharge Shields abilities are used to quickly recharge shield energy levels. | |
Unlock | See Imperator Brook at Arx Bursa in Mars Gamma, Sol system. | |
Start mission | The Missing Transport 4/4 [Version 6.0.P] | |
Level 1 | Enables the Regenerate Shields ability. | |
Level 2 | Increases the amount of shield recharge provided by all abilities. | |
Level 3 | Requires combat level 5 | Enables the Recharge Shields ability. |
Level 4 | Requires combat level 15 | Increases the amount of shield recharge provided by all abilities and increases range to 3250 units. |
Level 5 | Requires combat level 25 | Enables the Combat Shield Recharge ability and increases range to 3500 units. |
Level 6 | Requires combat level 35 | Enables the Area Shield Recharge ability and increases range to 3750 units. |
Level 7 | Requires combat level 45 | Enables the Improved Area Recharge ability and increases range to 4000 units. |
Name | Shield Inversion | |
---|---|---|
Description | Shield Inversion abilities allow the shield to be used as a short-range weapon, inflicting heavy damage but depleting shield energy. | |
Unlock | See Intuneric Vigoare at Nostrand Vor in Nostrand Vor, Altair system, upon reaching level 35. | |
Start mission | Acquire Shield Inversion [Version 2.0.P] | |
Level 1 | Requires level 35 | Enables the Shield Ram ability. |
Level 2 | Requires level 35 | Increases range to 1250 units. |
Level 3 | Requires combat level 5 | Enables the Shield Spike ability and increases range to 1500 units. |
Level 4 | Requires combat level 15 | Increases range to 1750 units. |
Level 5 | Requires combat level 25 | Enables the Shield Burn ability and increases range to 2000 units. |
Level 6 | Requires combat level 35 | Enables the Shield Flare ability and increases range to 2250 units. |
Level 7 | Requires combat level 45 | Enables the Shield Nova ability and increases range to 2500 units. |
Name | Shield Tech | |
---|---|---|
Description | Allows use of shields of a level equal to or below the skill level. | |
Unlock | Acquired at character creation. | |
Start mission | NA | |
Level 1 | Allows the use of level 1 shields. | |
Level 2 | Allows the use of level 2 shields. | |
Level 3 | Requires level 20 | Allows the use of level 3 shields. |
Level 4 | Requires level 40 | Allows the use of level 4 shields. |
Level 5 | Requires level 60 | Allows the use of level 5 shields. |
Level 6 | Requires level 80 | Allows the use of level 6 shields. |
Level 7 | Requires level 100 | Allows the use of level 7 shields. |
Level 8 | Requires level 120 | Allows the use of level 8 shields. |
Level 9 | Requires level 140 | Allows the use of level 9 shields. |