The Terran Scout (TS) is an Explorer-class pilot within Earth & Beyond and undisputed king of gravity wells and shears thanks to its unique Nullfactor Field and Afterburn abilities. It is in a close race with the Jenquai Explorer for title of 'best explorer', and distinctly in front of the Progen Sentinel for exploration ability. The lack of level 9 reactor technology, combined with power-hungry missiles as the primary damage source, will put a damper on the capabilities of the TS, but the extraordinary sub-warp speeds that Afterburn allows often make the TS a desirable group member in combat, for helping keep the group at range on enemy formations, outside of the range where they would take damage, but inside the range where their guns can still inflict damage on the enemy. This tactic is known as kiting.
The Terran Scout was originally planned, but never implemented when Earth & Beyond originally went Sunset Live in 2002. Users of the Earth & Beyond Emulator may now experience and enjoy playing this profession!
Can use Level 9 Engines (to help realise the full awesomeness of the TS's speed capability, the L9 Ursa NGC 9 engine is highly recommended).
The Nullfactor Field skill converts damage to reactor energy and at its highest "Singularity Generator" level also grants full immunity to gravity wells, allowing you (and any group members) to warp through them.
Large cargo hold, with up to 37 spaces.
The ability to achieve the highest warp and thrust speeds of any class in the game (with max gear 8,954 warp).
The combination of Jumpstart and Hull-Patch skills means a single TS can provide the repair services which normally require an Explorer plus a Terran Trader.
Terran Scouts can be started similarly to the original six classes, although they do not have a button at the top of the screen. When creating a new character, use the < Choose Profession > buttons at the bottom of the screen to cycle through available classes. The new classes do not have Megan's introductory vocals.
Starting Faction
The Terran Scout starts with the following faction standings:
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Enables the Afterburn ability.Increases thrust, turn rate, and warp speed by 2% and attack avoidance (mob chance to miss) by 2%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 10 minutes.
Level 2
Requires level 5
Increases thrust, turn rate, and warp speed by 2.5% and attack avoidance (mob chance to miss) by 2.5%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 10 minutes.
Level 3
Requires combat level 5
Increases thrust, turn rate, and warp speed by 3% and attack avoidance (mob chance to miss) by 3%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 15 minutes.
Level 4
Requires combat level 15
Increases thrust, turn rate, and warp speed by 3.5% and attack avoidance (mob chance to miss) by 4%. Energy cost for skill activation at this rank is 5% of maximum reactor capacity. Lasts 20 minutes.
Level 5
Requires combat level 25
Increases thrust, turn rate, and warp speed by 5% and attack avoidance (mob chance to miss) by 5%. Energy cost for skill activation at this rank is 8% of maximum reactor capacity. Group-wide buff, lasts 30 minutes.
Increases range to 1250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 14%.
Level 3
Requires explore level 5
Increases range to 1500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 21%.
Level 4
Requires explore level 15
Increases range to 1750, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 28%.
Level 5
Requires explore level 25
Increases range to 2000, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 35%.
Level 6
Requires explore level 35
Increases range to 2250, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 42%.
Level 7
Requires explore level 45
Increases range to 2500, improves success chances, increases the amount of hull repair performed in the jumpstart process, and reduces experience debt from last death by 49%.
Reduces energy used when activating warp by 40% and reduces warp initialization and recovery time by 10%.
Level 4
Requires explore level 15
Reduces energy used when activating warp by 50% and reduces warp initialization and recovery time by 15%.
Level 5
Requires explore level 25
Reduces energy used when activating warp by 60%, reduces warp initialization and recovery time by 20%, and increases maximum base speed by 70.
Level 6
Requires explore level 35
Reduces energy used when activating warp by 70%, reduces warp initialization and recovery time by 25%, increases maximum base speed by 100, and increases warp speed by 400.
Level 7
Requires explore level 45
Reduces energy used when activating warp by 80%, reduces warp initialization and recovery time by 30%, increases maximum base speed by 130, and increases warp speed by 700. Ship has a 50% chance of successfully warping while in a gravity well.
Allows negotiation to occur when purchasing items, effectively reducing prices paid.
Level 4
Requires trade level 15
Increases the power of negotiation effects.
Level 5
Requires trade level 25
Allows negotiation for the costs of services such as manufacturing and refining. Any discounts received are automatically factored in when a cost is presented.
Surrounds the Scout's Ship with a field of exotic particles which counteract environmental hazards (Radiation, EM interference, Gravitic Shear, Gravity Wells), converting the energy into a slight increase in reactor recharge rate. This effect is applied to all group members being in formation and does not stack with Environment Shield.
The Prospect skill allows retrieval of valuable resources from objects such as asteroids, gas clouds, and hulks. This skill is activated using a action button that will appear when a prospectable object is targeted.