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Jenquai Seeker Gear Guide

From Net 7 Portal Wiki
HIGH LEVEL
CONTENT

Jenquai Seeker End-Game Gear Guide


== WORK IN PROGRESS , EDIT and complete , copied from Terran Tradesman gear guide so far ==

This is the guide for equipping the ultimate Jenquai "Tradesman"! The main role for a Jenquai Seeker in group play is repairing shields, with some fighting support and cloaking for itself, while the rest of their group ultimately do the killing. We'll cover the best equipment and some more reasonable replacements for those still reaching for the highest level.

Seekers also have roles as builders, and as fast travelers (for trade runs, etc). That is also covered in this guide.

Beams L9

Different fights require weapons that do different types of damage. The well-equipped Jenquai will want a set of beams for each major energy type -- Plasma, Energy, and EMP. Because there is no need for ammunition, one should pick a mix of beam weapons to provide as many buffs as possible with as much DPS as possible.

As the best race for debuffing, a good Jenquai should also come equipped with debuff devices for the damage types appropriate for the fight to maximize damage effectiveness.

Pick one turbo beam, and then a mix of others to maximize DPS and buffs while minimizing energy use.

Plasma

Plasma is a good general purpose damage type, the easiest to get, a wide variety, and all Jenquai have access to the best debuff device for this damage type -- the Chimaera's Dread Scourge.

Turbo Plasma Beams

Use one of these for the non-stacking 40% turbo buff:

Non-Turbo Plasma Beams

Fill out the rest of your weapon slots with a mix of any of these:

  • Made to Live, 160.00 DPS, Improved Crit, Hull Damage Control, Enhance Beam 30(39.9%), Shield Renewal, Beam Energy Conservation, Tradable, Manufacturable from common parts, this beam brings a ton of buffs and great DPS, a must-have beam for JE's and JS's on any fight where plasma is appropriate
  • Eye of Destruction @ Tada-O Gate Raid, 135.25 DPS, Tradable, Manufacturable from parts that also drop from Tengu, high DPS but no buffs
  • Ambushing Jaguar, 131.25 DPS, Fast Tractor Beam, Long Tractor Beam, Tradable, Manufacturable, the tractor buffs are nice when mining and looting
  • Pitbull Sr., 99.83 DPS, Manufacturable, Tradable, a mediocre beam readily available from gate raids or market, OK to start with but you will want to upgrade quickly
  • Prototype P 9, 90.67 DPS, Tradable, only redeeming feature is the long range, limited availability as it drops only from prospecting L9 Hulks
  • Eye of the Fang Fiend, 85.87 DPS, 40% Beam Energy Conservation, 28% Enhance Beam, Unique, Tradable, a Beam Energy Conservation option for JD's, JE's and JS's should get the Made to Live (below) instead
  • Eye of the Dark One @ Tada-O Gate Raid, 78.00 DPS, Increase Shield Capacity +8975, See Cloaked, Enhance Beam +30%, a junk beam often left floating in space

Energy

Energy is necessary in raids where enemies are heavily resistant to or even healed by Plasma damage.

For Energy debuffs available to everyone, the L7 CL45D2DM3RR4RH2PT1 might drop from the Mazzaroth Womb Raid but reports conflict with the Net-7 DB which indicates it does not drop, otherwise there is the L3 V'rix Modified Manticore's Nettle. For JE's the Chili-Popper can debuff energy a little bit and stacks with other debuffs. For JS's they can use the full line of Manticore devices.

Turbo Energy Beams

Use one of these for the non-stacking 40% turbo buff:

Non-Turbo Energy Beams

Fill out the rest of your weapon slots with a mix of any of these:

  • Ghosts Edge Energy Laser M9 @ Mordana Raid, 129.64 DPS, Improved Cloaking (Equip), Scan Boost (Equip), Recharge Reactor (Equip)
  • Golden Dragon Laser San, 129.00 DPS, Hull Damage Control 30(40)%, Manufacturable, Tradable, good starting energy beam readily available from vendors, the HDC may help survivability slightly
  • The Destroyer's Gleam @ Fishbowl Raid, 128.57 DPS, Beam Focus 3(4)%, Tradable, Manufacturable (from Tengu or raid-drop parts)
  • Prototype Dark Matter Force Emitter, 126.50 DPS, Improved Critical Targeting 22.66(30.14)%, 3(4)% Beam Focus, Reactor Renewal +5(6.7)%, Tradable, Manufacturable from parts dropping rarely and only in Ardus
  • Orange Dragon Laser M9, 124.13 DPS, Improved Cloaking, Manufacturable, Tradable, good starting energy beam readily available from vendors
  • Purple Dragon Laser M9, 124.00 DPS, Improved Critical Targeting 13.66(18.17%), Manufacturable, Tradable, good starting energy beam readily available from vendors
  • Prototype B 9, 90.67 DPS, Tradable, long-range but low DPS, good for a beginning raider, limited availability from prospecting L9 Hulks

Utility Energy Beams

  • Sun Focus 2000, 128.81 DPS, use if you need the energy conservation, Explorers likely won't use this due to buffs and superior reactors
  • Tractor-Repulser, 53.67 DPS, Equipment Damage Magnification - Hull (Activated), use for the debuff to enemy hulls

EMP

EMP is great against biological mobs that have no hull, and nearly useless against mechanical ones because EMP does no hull damage once the target's Shields are down.

In certain raids -- specifically Ghost of Blackbeard Raid, it is tremendously useful. The only option for JE's and JS's for debuffing EMP is the L3 Ying-Lung's Pride Device. JD's can use the Wyvern line of devices.

Turbo EMP Beams

   There is currently no turbo EMP beam, so you will want to use one from #Turbo Energy Beams.

Non-Turbo EMP Beams

Fill out the rest of your weapon slots with a mix of any of these:

  • Golden Kirin EMP Laser San, 129.00 DPS, 3.59 Beam Handling, 18.17% Critical Targeting, Tradable, Manufacturable, available from a vendor
  • Orange Kirin EMP Laser M9, 124.12 DPS, 3.71 Beam Handling, Tradable, Manufacturable, available from a vendor, higher beam handling than the Golden Kirin but increases the chances of quality drop on reactor on incapacitation
  • Chang Lung's Breath @ Red Dragon Base Raid, 57.20 DPS, 3.20 Beam Handling, -36% Reduce Signature, Unique, Tradable

Shields L8

  • Glorious Kimono Shield M8 , ( 44904 Cap) Recharge Shields Skill (Equip),Increases Recharge Shields Effectiveness by 3.00(3.99) Skill Level(s) when equipped,Increase Reactor Capacity (Equip),+726(+966) Reactor Capacity when equipped,Recharge Reactor (Equip)

+8.0(+10.6) Reactor Recharge when equipped.

  • Black Force VIII @ Ghost of Blackbeard Raid, 5% Turbo, +5k Shield Cap
  • Impenetrable Bastion (48064 Cap, 150% Hull Damage Control, Swap on for 5% Turbo Weapons(activated)); For extra survivability, or as a buffing shield for 5% turbo.
  • Dragon Dread Mail Elite Mk VIII (45778 Cap, Swap on for 15% Turbo Weapons, +9660 Shield Cap); The much sought-after Skull Shield. If you get one, equip it and enjoy the tears of envy from all the other players around you.
  • Prototype SU 8 (49209 Cap); Tradable, found in Hulks so readily available. High capacity but no buffs.

Reactors L9

Name Capacity Recharge Buffs
Black Power IX 4622 85.6 5% Turbo Weapons
Increases Beam Accuracy by 4.16
Shooting Star IX 6589 80.87 Enhance Beam 28%
Recharge Reactor -BOOST! 48(63%) for 20 seconds
Heart of the Dark One 6589 59.60 Boost Beam Range 100%
Turbo Beam 27.5%
Not Tradable
Heart of the Master 7247 67 enhance beam 30%
Greater Counter-strike
Not Tradable
Cygnus NGC 9 6589 72 Boost Beam Range +77%
Recharge Reactor -- BOOST +63.84% for 10 seconds activated
Unicorn II Stallion 3661 51.60 Turbo warp +750 for 2128 seconds. This is only level 8 reactor; you don't use it in combat.
Aspiration of the Faithful 5051 80.87 +10.4% Reactor Recharge
Reduces Ship Signature by 98%
Enhance Signature(activated) +216(287%) signature to enemy
Tradable and buildable - with parts from Ascendant Voltoi Raid.

Engines L8

  • Reinforced Solar Sail (L8) Device Energy conservation; Buildable, Tradable; available on Market, Very low signature, good speed, and the Energy Conservation on Devices is really useful for all the wyvern/chimaera debuffing
  • Black Speed VIII (5% Turbo)

Devices

Turbo Devices

  • 12% Turbo, Waking Nightmare
  • 10% Damage, Seal of the Dragon(L8)
  • 7% Turbo, Focus of the Celestial(L7) / Force of the Celestial(L7) / Power of the Celestial(L7)

Resist Devices

  • Damage resists (pick one to resist whatever combo the mob is firing at you) or a Martyr's Heart if not taking hits
Device Source Chemical EMP Explosive Energy Impact Plasma Psionic Additional buffs
L8 Good Fortune Mission reward 0 0 +30 +30 0 +30 +30 +25% Critical Rate
L7 Ivory Ward Player made (200%) +40 +40 +0 +40 +40 +40 0
L8 Tolerance Player made (200%) 0 0 +40 +40 +40 0 +40

Debuff Devices

  • Chimaera's Dread Scourge Weaken Plasma to enemy -46(61.2), Boost Beam Range 70(93%), Improved Beam Handling 3.30(4.39) Levels ; Buildable, Tradable, Readily available on market
  • Manticore's Dread Torment Weaken Energy to enemy -46.0(-61.2), Reduces enemy scan distance by 62% ; Buildable, Tradable, Readily available on market

Swapped/Buff Devices

These are devices which you can keep in your cargo and swap in to buff, then replace with another device so they don't consume a device slot.

TODO

Alternate Gear

Engines

  • Ursa NGC 8 Warp speed 4000; for when you want to get somewhere quickly.

Devices

Travel Gear -- for when you want to get around in a hurry

Some Seekers pride themselves as the best Builders in the game. There are few devices they can get that will help:

For more information on constructing items, consult Manufacturing.

Leveling Gear

Beams

If leveling solo, energy beams do an incredible amount of damage and are preferred over plasma until L9. This is true for all beam users, but especially for JS's as they can use the full line of Manticore devices to debuff energy.

If fighting mobs immune to energy, like voltoi or manes, or if grouping/multi-boxing, a good set of plasma beams is HIGHLY recommended.

Energy

Use a Manticore device for BEST damage.

Plasma

Use Chimaera device for increased damage.

Shields

Alternatly if above not available:

  • L2-3 Model X
  • L4-6 Model Y
  • L7-8 Model Z

Reactors

Travel

  • Gives you the much desired Turbo Warp(activated), and fast equipment install time
  • Kraken L3-5
  • Unicorn L5-6
  • Unicorn II L7-L8

Combat/Prospecting

  • L2-L3 Gallina (activated reactor recharge, +beam range)
  • L4-L6 Draco (activated reactor recharge, +beam range)
  • L4 Source of Inspiration Mission reward
  • L6 Foedius vox Redivivus (must be pared with a L5 Power of the Elements device)
  • L7-L9 Cygnus (if you cant get Shooting Star) (activated reactor recharge, +beam range)
  • L7-9 Shooting Star (activated reactor recharge for 20 seconds, +weapon damage)

Engines

  • Idle Hands - low sig, low warp drain
  • Solar Sails 2,3,4
  • 0 signature, perfect for sneaking in and grabbing a single mob from a cluster and mining fields in peace.
  • Proto engine 2,3,4 (faster warp, low sig)
  • NOTE: If your short skill points you can skip engine tech 5/6 since no (easily available) solar sails in that range. Upgrade to L5 for the Polar Express engine but be sure you can get one before spending the skill points. Call Forward Cannot be used on Engine skill.
  • L7 Crystalline Aparatus Worsen Weapon Handling (Activated)Decreases Beam/Missile/Projectile Accuracy by 2.20 Skill Level(s) and decreases Damage by 22.00% for 1200.00 seconds on enemy when activated.
  • L7 Zeke's Solar Sail from mission
  • L8 Crystalline Dynamo until You can get a SS8
  • L8 Reinforced Solar Sail

Devices

Travel

  • L3-L8 Lazarus (fast warp engage)
  • L3-L9 Road Runner Plus (faster warp, less energy used)

Combat

  • L2-L9 Delphinus (JS only, +fast/+long tractor beam, at higher levels a couple other nice buffs, replaces roc/harpy)
  • L3-L9 Chimaera (activated plasma debuff on target, +beam range at L5+)
  • L3 V'rix Modified Telescopium
  • L3-L9 Manticore (This debuffs energy on target)
  • L3-L9 Sextan's (activated +25% scan boost)
  • L3-L9 Musca (activated reduce ship signature)
  • L3-L9 Coma (activated Scan Blind target)
  • L3-L8 Scutums (+25% activated shield to reactor shunt)
  • L4-L9 Guardian (+Recharge Shields skill)
  • L5 Ward of Living Stone -- large buff to increase shield capacity. At level 5 devices this can be huge, tripling your shields of more.
  • L6 Ward of Muck -- replaced WoLS, large buff to increase shield capacity and an energy deflect
  • L6 The Titan's Heart +20% Damage buff
  • L6 Steingerd's Embrace (activated +30% reactor recharge)
  • L7 Ivory Ward (resists)
  • L8 Good Fortune (resists +crit)
  • L8 Tolerance (resists)
  • L8 Intolerance Mk. VIII (+40% Damage buff)
  • L8 Blood of the Dragon (+30% activated reactor recharge, replaces Steingerd's)

See Also