The Terran Enforcer (TE) is the ultimate ranged Warrior -class pilot within Earth & Beyond. Their ships provide a good balance of weapon power, armor, speed, maneuverability, and cargo space. The lack of level 9 reactor technology, combined with power-hungry missiles as the primary damage source, will put a damper on the capabilities of the TE, but their Rally skill, which reduces group signature, enhances critical targeting, and increases damage resistance, make them a valuable group member in combat. Their missile expertise also enables them to start hitting an enemy at long range and when facing in any direction. Combined with their speed, this makes them adept at staying out of range of the enemy's armaments while still being able to hit them hard. Their Hacking and Biorepression skills are instrumental in disabling foes so they can be picked off from a distance.
For a high-level summary see Profession#Terran Enforcer .
Max Level Summary At-a-Glance
Summary and Comparison of each Profession at Max Level with Optimal Gear
Prof
Weapon
Device
Core Tech
Cargo
Hull
Sig
Scan
Warp
Turn
Mass
Beam
Missile
Proj.
Slots
Tech
Slots
Shield
Reactor
Engine
Base
Range
Power
JE
9
-
8
3
9
6
8
9
8
30
44000
500
5000
16150
32
7955
20
65
JS
9
-
8
4
9
5
8
9
8
40
49000
500
3500
13775
19
6145
30
70
JD
9
8
8
5
9
4
8
9
8
30
65500
500
3500
14275
19
6145
40
75
TS
8
9
-
4
9
4
8
8
9
37
48000
2500
5000
16000
50
8954
20
60
TT
8
9
-
4
8
5
9
8
9
40
54000
2500
3500
11525
6
8117
30
65
TE
8
9
8
5
8
4
9
8
9
35
72000
2500
3500
11525
19
6799
40
70
PS
8
8
9
4
9
5
9
8
8
30
55000
2500
5000
15650
32
6355
30
70
PP
8
8
9
5
8
4
9
9
8
40
61000
2500
3500
11525
19
6049
40
75
PW
8
8
9
6
8
3
9
9
8
30
82000
2500
3500
11525
32
6049
50
80
Advantages
Five weapon slots.
Missile Weapon skill up to level 9.
Can use level 9 shields.
Critical Targeting up to level 5.
Negotiate skill up to level 5; yields better trade prices.
Rally skill (siganture reduction, critical targeting enhancement, and improved damage resistance)
Repair Equipment skill
Damage Control increases Hull strength up to 200%.
The ability to use level 9 engines, to attain the highest warp speeds.
Build Weapons and Build Engines skills (for more information, consult Manufacturing ).
Gives the Equipment Damage Control Group Bonus
Terran Enforcer Character Creation
Disadvantages
Only level 8 reactors.
Favoured weapon, missiles, place a heavy load on the reactor.
Only level 8 devices.
High radar signature, which is exacerbated when high-speed Terran engines are used. This can be useful where a TE is leading a group of less-powerful ships and it is desirable to have the most powerful ship, or "tank" be the most visble to enemies. If stealth is required however, the TE's higher visibility can be mitigated somewhat by the use of low-signature Jenquai engines (some of which also have a signature-reduction buff), or solar sails (which have a scan-signature of zero).
Getting Started Starting Faction
The Terran Enforcer starts with the following faction standings:
To see how this compares with other professions see Faction#Starting Faction .
Skills
The Terran Enforcer has access to the following skills:
Name
Beam Weapon
Description
Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 beam weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3
Requires combat level 14
+50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4
Requires combat level 21
+75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5
Requires combat level 28
+100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6
Requires combat level 35
+125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7
Requires combat level 42
+150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8
Requires combat level 49
+175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Name
Biorepression
Description
Biorepression abilities can be used to slow the rate of fire, reduce skill usage, and temporarily disable the weapons of organic targets.
Unlock
See Jed Raster at Jagerstadt City in Jagerstadt , Alpha Centauri system, upon reaching level 15.
Start mission
Biorepression Techniques
Level 1
Requires level 15
Reduces the firing rate of all weapons possessed by an organic target.
Level 2
Requires level 15
Further decreases the firing rate of all weapons possessed by an organic target, increases duration, and extends range to 1250 units.
Level 3
Requires combat level 5
Reduces the firing rate of all weapons possessed by an organic target, lowers the probability that the target will use skills it possesses, increases duration, and extends range to 1500 units.
Level 4
Requires combat level 15
Further decreases the firing rate of all weapons possessed by an organic target, further lowers the probability that the target will uses skills, increases duration, and extends range to 1750 units.
Level 5
Requires combat level 25
Reduces the firing rate of all weapons possessed by organic entities within the area of effect, increases duration, and extends range to 2000 units.
Level 6
Requires combat level 35
Reduces the firing rate of all weapons possessed by organic entities within the area of effect, lowers the probability that the entities will use skills they possess, increases duration, and extends range to 2250 units.
Level 7
Requires combat level 45
Attempts to temporarily disable a single weapon possessed by an organic target, increases duration, and extends range to 2500 units. Entities with a single active weapon are more difficult to effect.
Name
Build Engines
Description
Allows analysis and manufacture of engines of a level equal to or below the skill level, and increases the quality of manufactured engines.
Unlock
See Julie Bristol at Earth Station in Earth , Sol system, upon reaching level 45.
Start mission
Engines for EarthCorps
Level 1
Requires level 45
Allows analysis and manufacture of level 1 engines.
Level 2
Requires level 45
Allows analysis and manufacture of level 2 engines.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 engines.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 engines.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 engines.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 engines.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 engines.
Name
Build Weapons
Description
Allows analysis and manufacture of weapons and ammunition of a level equal to or below the skill level, and increases the quality of manufactured items.
Unlock
See First Sergeant Kagiso at Nav Luna Hub in Luna , Sol system.
Start mission
Build Missile Weapons
Level 1
Allows analysis and manufacture of level 1 weapons and ammunition.
Level 2
Allows analysis and manufacture of level 2 weapons and ammunition.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 weapons and ammunition.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 weapons and ammunition.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 weapons and ammunition.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 weapons and ammunition.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 weapons and ammunition.
Name
Critical Targeting
Description
The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
Unlock
See Doctor Sacha Ileiko at Jagerstadt in Jagerstadt , Alpha Centauri system, upon reaching level 20.
Start mission
Biological Sample 1
Level 1
Requires level 20
Increases the chance of successfully critically damaging opponents in combat by 10%.
Level 2
Requires level 20
Increases the chance of successfully critically damaging opponents in combat by 20%.
Level 3
Requires combat level 5
Increases the chance of successfully critically damaging opponents in combat by 30%.
Level 4
Requires combat level 15
Increases the chance of successfully critically damaging opponents in combat by 40%.
Level 5
Requires combat level 25
Increases the chance of successfully critically damaging opponents in combat by 50%.
Name
Damage Control
Description
The Damage Control increases hull effectiveness. This increases the amount of damage your hull can sustain.
Unlock
See Alexa Richter at Earthcorps High Command in Zweihander , Alpha Centauri system, upon reaching level 25.
Start mission
Hull Damage Mitigation Techniques
Level 1
Requires level 25
Increases hull effectiveness by 100%.
Level 2
Requires level 25
Increases hull effectiveness by 125%.
Level 3
Requires combat level 5
Increases hull effectiveness by 150%.
Level 4
Requires combat level 15
Increases hull effectiveness by 175%.
Level 5
Requires combat level 25
Increases hull effectiveness by 200%.
Name
Device Tech
Description
Allows use of devices of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 devices.
Level 2
Allows the use of level 2 devices.
Level 3
Requires level 30
Allows the use of level 3 devices.
Level 4
Requires level 50
Allows the use of level 4 devices.
Level 5
Requires level 60
Allows the use of level 5 devices.
Level 6
Requires level 70
Allows the use of level 6 devices.
Level 7
Requires level 90
Allows the use of level 7 devices.
Level 8
Requires level 110
Allows the use of level 8 devices.
Name
Engine Tech
Description
Allows use of engines of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 engines.
Level 2
Allows the use of level 2 engines.
Level 3
Requires level 20
Allows the use of level 3 engines.
Level 4
Requires level 40
Allows the use of level 4 engines.
Level 5
Requires level 60
Allows the use of level 5 engines.
Level 6
Requires level 80
Allows the use of level 6 engines.
Level 7
Requires level 100
Allows the use of level 7 engines.
Level 8
Requires level 120
Allows the use of level 8 engines.
Level 9
Requires level 140
Allows the use of level 9 engines.
Name
Enrage
Description
Enrage abilities can be used to anger enemies, forcing them to attack regardless of the situation.
Unlock
See Lieutenant Kyle Raine at Luna Station in Luna , Sol system.
Start mission
Basic Shooting Range
Level 1
Enables the Anger ability.
Level 2
Improves effect power and increases range to 5250 units.
Level 3
Requires explore level 5
Improves effect power, increases range to 5500 units, and enables the Cause Aggression ability.
Level 4
Requires explore level 15
Improves effect power and increases range to 5750 units.
Level 5
Requires explore level 25
Improves effect power, increases range to 6000 units, and enables the Enrage ability.
Level 6
Requires explore level 35
Improves effect power, increases range to 6250 units, and enables the Anger Group ability.
Level 7
Requires explore level 45
Improves effect power, increases range to 6500 units, and enables the Enrage Group ability.
Name
Hacking
Description
Hacking abilities can be used to temporarily disable a target's shields, reactor, engine, weapons or devices.
Unlock
See Zebenio Sefu at Scrap Yard in Luna , Sol system.
Start mission
Exploration of Interfaces
Level 1
Enables the Hack Systems ability.
Level 2
Improves hacking success rates and extends range to 1250 units.
Level 3
Requires combat level 5
Improves hacking success rates, extends range to 1500 units, and enables the Hack Weapons ability.
Level 4
Requires combat level 15
Improves hacking success rates, extends range to 1750 units.
Level 5
Requires combat level 25
Improves hacking success rates, extends range to 2000 units, and enables the Multi-Hack ability.
Level 6
Requires combat level 35
Improves hacking success rates, extends range to 2250 units, and enables the Area System Hack ability.
Level 7
Requires combat level 45
Improves hacking success rates, extends range to 2500 units, and enables the Area Multi-Hack ability.
Name
Missile Weapon
Description
Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Unlock
See First Sergeant Kagiso at Nav Luna Hub in Luna , Sol system.
Start mission
Missile Weapon Techniques
Level 1
Allows the use of level 1 missile weapons.
Level 2
+25% damage, improves accuracy, and allows the use of level 2 missile weapons.
Level 3
Requires combat level 12
+50% damage and allows the use of level 3 missile weapons.
Level 4
Requires combat level 18
+75% damage and allows the use of level 4 missile weapons.
Level 5
Requires combat level 24
+100% damage and allows the use of level 5 missile weapons.
Level 6
Requires combat level 30
+125% damage and allows the use of level 6 missile weapons.
Level 7
Requires combat level 36
+150% damage and allows the use of level 7 missile weapons.
Level 8
Requires combat level 42
+175% damage and allows the use of level 8 missile weapons.
Level 9
Requires combat level 50
+200% damage and allows the use of level 9 missile weapons.
Name
Negotiate
Description
The Negotiate skill allows negotiation of reduced prices or increased profits when interacting with NPC vendors.
Unlock
See Maxi Bubumpa at Jagerstadt in Jagerstadt , Alpha Centauri system, upon reaching level 25.
Start mission
Negotiation Techniques
Level 1
Requires level 25
Increases funds received when selling goods.
Level 2
Requires level 25
Increases the power of negotiation effects.
Level 3
Requires trade level 5
Allows negotiation to occur when purchasing items, effectively reducing prices paid.
Level 4
Requires trade level 15
Increases the power of negotiation effects.
Level 5
Requires trade level 25
Allows negotiation for the costs of services such as manufacturing and refining. Any discounts received are automatically factored in when a cost is presented.
Name
Projectile Weapon
Description
Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock
See Sgt. Jones at Earthcorps High Command in Zweihander , Alpha Centauri system.
Start mission
Pest Extermination
Level 1
Allows the use of level 1 projectile weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3
Requires combat level 14
+50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4
Requires combat level 21
+75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5
Requires combat level 28
+100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6
Requires combat level 35
+125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7
Requires combat level 42
+150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8
Requires combat level 49
+175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Name
Rally
Description
Rally abilities are used to provide various combat bonuses to all group members simultaneously.
Unlock
See Lt. Stephanie Baird at ECS Dauntless in Asteroid Belt Alpha , Sol system, upon reaching level 20.
Start mission
Ambush the Red Dragon Pirates
Level 1
Requires level 20
Enables the Damage Tactics ability.
Level 2
Requires level 20
Improves rally bonuses and increases range to 5250 units.
Level 3
Requires combat level 5
Improves rally bonuses, increases range to 5500 units, and enables the Defense Tactics ability.
Level 4
Requires combat level 15
Improves rally bonuses and increases range to 5750 units.
Level 5
Requires combat level 25
Improves rally bonuses, increases range to 6000 units, and enables the Firing Tactics ability.
Level 6
Requires combat level 35
Improves rally bonuses and increases range to 6250 units.
Level 7
Requires combat level 45
Improves rally bonuses, increases range to 6500 units, and enables the Stealth Tactics ability.
Name
Reactor Tech
Description
Allows use of reactors of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 reactors.
Level 2
Allows the use of level 2 reactors.
Level 3
Requires level 30
Allows the use of level 3 reactors.
Level 4
Requires level 50
Allows the use of level 4 reactors.
Level 5
Requires level 60
Allows the use of level 5 reactors.
Level 6
Requires level 70
Allows the use of level 6 reactors.
Level 7
Requires level 90
Allows the use of level 7 reactors.
Level 8
Requires level 110
Allows the use of level 8 reactors.
Name
Repair Equipment
Description
The Repair Equipment skill can be used to repair damaged or destroyed equipment, restoring normal operation.
Unlock
See Julie Bristol at Earth Station in Earth , Sol system, upon reaching level 20.
Start mission
Going for Repairs
Level 1
Requires level 20
Enables the Regenerate Equipment ability.
Level 2
Requires level 20
Increases the equipment repair rate.
Level 3
Requires trade level 5
Increases equipment repair rate and enables the Repair Equipment ability.
Level 4
Requires trade level 15
Improves the equipment repair rate and increases range to 3250 units.
Level 5
Requires trade level 25
Improves equipment repair rate, increases range to 3500 units, and enables the Combat Equipment Repair ability.
Level 6
Requires trade level 35
Improves equipment repair rate, increases range to 3750 units, and enables the Area Equipment Repair ability.
Level 7
Requires trade level 45
Improves equipment repair rate, increases range to 4000 units, and enables the Improved Area Repair ability.
Name
Shield Tech
Description
Allows use of shields of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 shields.
Level 2
Allows the use of level 2 shields.
Level 3
Requires level 20
Allows the use of level 3 shields.
Level 4
Requires level 40
Allows the use of level 4 shields.
Level 5
Requires level 60
Allows the use of level 5 shields.
Level 6
Requires level 80
Allows the use of level 6 shields.
Level 7
Requires level 100
Allows the use of level 7 shields.
Level 8
Requires level 120
Allows the use of level 8 shields.
Level 9
Requires level 140
Allows the use of level 9 shields.
See Also