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Biorepression

From Net 7 Portal Wiki



Biorepression abilities can be used to slow the rate of fire, reduce skill usage, and temporarily disable the weapons of organic targets.

Abilities

Level 1 — Biorepress

  • Reduces the firing rate of all weapons possessed by an organic target.

Level 3 — Biosuppress

  • Reduces the firing rate of all weapons possessed by an organic target, lowers the probability that the target will use skills it possesses, increases duration, and extends range to 1500 units.

Level 5 — Biorepression Sphere

  • Reduces the firing rate of all weapons possessed by organic entities within the area of effect, increases duration, and extends range to 2000 units.

Level 6 — Biosuppression Sphere

  • Reduces the firing rate of all weapons possessed by organic entities within the area of effect, lowers the probability that the entities will use skills they possess, increases duration, and extends range to 2250 units.

Level 7 — Biocessation

  • Attempts to temporarily disable a single weapon possessed by an organic target, increases duration, and extends range to 2500 units. Entities with a single active weapon are more difficult to effect.

Profession Access

Biorepression is available exclusively to the Terran Enforcer:

Name Biorepression
Description Biorepression abilities can be used to slow the rate of fire, reduce skill usage, and temporarily disable the weapons of organic targets.
Unlock See Jed Raster at Jagerstadt City in Jagerstadt, Alpha Centauri system, upon reaching level 15.
Start mission Biorepression Techniques
Level 1 Requires level 15 Reduces the firing rate of all weapons possessed by an organic target.
Level 2 Requires level 15 Further decreases the firing rate of all weapons possessed by an organic target, increases duration, and extends range to 1250 units.
Level 3 Requires combat level 5 Reduces the firing rate of all weapons possessed by an organic target, lowers the probability that the target will use skills it possesses, increases duration, and extends range to 1500 units.
Level 4 Requires combat level 15 Further decreases the firing rate of all weapons possessed by an organic target, further lowers the probability that the target will uses skills, increases duration, and extends range to 1750 units.
Level 5 Requires combat level 25 Reduces the firing rate of all weapons possessed by organic entities within the area of effect, increases duration, and extends range to 2000 units.
Level 6 Requires combat level 35 Reduces the firing rate of all weapons possessed by organic entities within the area of effect, lowers the probability that the entities will use skills they possess, increases duration, and extends range to 2250 units.
Level 7 Requires combat level 45 Attempts to temporarily disable a single weapon possessed by an organic target, increases duration, and extends range to 2500 units. Entities with a single active weapon are more difficult to effect.