The Progen Privateer (PP) is a Trader class within Earth and Beyond. The PP has more reactor power and weapon slots than Terran Tradesman , and so makes a good second-line fighter. It can also install more powerful shields than the Jenquai Seeker , and thus may survive longer in heated battle. However, this is accomplished by giving up device level 9 capability and also the number of device slots, thus limiting the ability to both buff/debuff and resist incoming damage at the same time. Progen Privateers are also slower, due to the progen preference for heavily-armoured ships.
The Progen Privateer was originally planned, but never implemented when Earth & Beyond originally went Live in 2002. Users of the ENB Emulator may now experience and enjoy playing this class of pilot.
Advantages
Negotiate up to level 5.
Builds Components and Reactors -- unique among Progen characters. For more information, consult Manufacturing .
Recharge group shields skill [level 7].
Critical Targeting (max level 5 = 50% chance of a critical hit doing double damage) adds to combat power.
level 9 reactor
level 9 shield
Only trader-class with 5 weapon slots
Disadvantages
only four device slots -- limits buffs and resists
no level 9 devices [max level 8]
slow -- engines limited to level 8 maximum
Skills
The Progen Privateer has access to the following skills:
Name
Beam Weapon
Description
Allows use of beam weapons of a level equal to or below the skill level, and increases damage with beam weapons by +25% per level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 beam weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 beam weapons.
Level 3
Requires combat level 14
+50% damage, improves accuracy, and allows the use of level 3 beam weapons.
Level 4
Requires combat level 21
+75% damage, improves accuracy, and allows the use of level 4 beam weapons.
Level 5
Requires combat level 28
+100% damage, improves accuracy, and allows the use of level 5 beam weapons.
Level 6
Requires combat level 35
+125% damage, improves accuracy, and allows the use of level 6 beam weapons.
Level 7
Requires combat level 42
+150% damage, improves accuracy, and allows the use of level 7 beam weapons.
Level 8
Requires combat level 49
+175% damage, improves accuracy, and allows the use of level 8 beam weapons.
Name
Build Components
Description
Allows analysis and manufacture of component items of a level equal to or below the skill level.
Unlock
See Jay Xavier at Arx Emporos in Altair III , Altair system, upon reaching level 15.
Start mission
Obtain Build Components Skill [Version 2.1.P]
Level 1
Requires level 15
Allows the analysis and manufacture of level 1 components.
Level 2
Requires level 15
Allows the analysis and manufacture of level 2 components.
Level 3
Requires trade level 5
Allows the analysis and manufacture of level 3 components.
Level 4
Requires trade level 15
Allows the analysis and manufacture of level 4 components.
Level 5
Requires trade level 25
Allows the analysis and manufacture of level 5 components.
Level 6
Requires trade level 35
Allows the analysis and manufacture of level 6 and level 7 components.
Level 7
Requires trade level 45
Allows the analysis and manufacture of level 8 and level 9 components.
Name
Build Reactors
Description
Allows analysis and manufacture of reactors of a level equal to or below the skill level, and increases the quality of manufactured reactors.
Unlock
See Deschide Poarta at Arx Emporos in Altair III , Altair system, upon reaching level 30.
Start mission
Obtain Build Reactors Skill [Version 2.1.P]
Level 1
Requires level 30
Allows analysis and manufacture of level 1 reactors.
Level 2
Requires level 30
Allows analysis and manufacture of level 2 reactors.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 reactors.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 reactors.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 reactors.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 reactors.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 reactors.
Name
Build Shields
Description
Allows analysis and manufacture of shields of a level equal to or below the skill level, and increases the quality of manufactured shields.
Unlock
See Deschide Poarta at Arx Emporos in Altair III , Altair system, upon reaching level 10.
Start mission
Obtain Build Shields Skill [Version 2.0.P]
Level 1
Requires level 10
Allows analysis and manufacture of level 1 shields.
Level 2
Requires level 10
Allows analysis and manufacture of level 2 shields.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 shields.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 shields.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 shields.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 shields.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 shields.
Name
Build Weapons
Description
Allows analysis and manufacture of weapons and ammunition of a level equal to or below the skill level, and increases the quality of manufactured items.
Unlock
See Chronos Christopher at Arx Bursa in Mars Gamma , Sol system.
Start mission
Equipped for the job [Version 6.0.P]
Level 1
Allows analysis and manufacture of level 1 weapons and ammunition.
Level 2
Allows analysis and manufacture of level 2 weapons and ammunition.
Level 3
Requires trade level 5
Allows analysis and manufacture of level 3 weapons and ammunition.
Level 4
Requires trade level 15
Allows analysis and manufacture of level 4 weapons and ammunition.
Level 5
Requires trade level 25
Allows analysis and manufacture of level 5 weapons and ammunition.
Level 6
Requires trade level 35
Allows analysis and manufacture of level 6 and level 7 weapons and ammunition.
Level 7
Requires trade level 45
Allows analysis and manufacture of level 8 and level 9 weapons and ammunition.
Name
Critical Targeting
Description
The Critical Targeting skill passively increases the chance that any attack will critically damage the target.
Unlock
See Imperator Agrippa at Arx Emporos in Altair III , Altair system, upon reaching level 40.
Start mission
Critical Targeting [Version 1.2.P]
Level 1
Requires level 40
Increases the chance of successfully critically damaging opponents in combat by 10%.
Level 2
Requires level 40
Increases the chance of successfully critically damaging opponents in combat by 20%.
Level 3
Requires combat level 5
Increases the chance of successfully critically damaging opponents in combat by 30%.
Level 4
Requires combat level 15
Increases the chance of successfully critically damaging opponents in combat by 40%.
Level 5
Requires combat level 25
Increases the chance of successfully critically damaging opponents in combat by 50%.
Name
Device Tech
Description
Allows use of devices of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 devices.
Level 2
Allows the use of level 2 devices.
Level 3
Requires level 30
Allows the use of level 3 devices.
Level 4
Requires level 50
Allows the use of level 4 devices.
Level 5
Requires level 60
Allows the use of level 5 devices.
Level 6
Requires level 70
Allows the use of level 6 devices.
Level 7
Requires level 90
Allows the use of level 7 devices.
Level 8
Requires level 110
Allows the use of level 8 devices.
Name
Engine Tech
Description
Allows use of engines of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 engines.
Level 2
Allows the use of level 2 engines.
Level 3
Requires level 30
Allows the use of level 3 engines.
Level 4
Requires level 50
Allows the use of level 4 engines.
Level 5
Requires level 60
Allows the use of level 5 engines.
Level 6
Requires level 70
Allows the use of level 6 engines.
Level 7
Requires level 90
Allows the use of level 7 engines.
Level 8
Requires level 110
Allows the use of level 8 engines.
Name
Menace
Description
Menace abilities can be used to frighten enemies, causing them to flee.
Unlock
See Nayol Wat at Arx Magister in Mars , Sol system, upon reaching level 20.
Start mission
Acquire Menace [Version 2.2.P]
Level 1
Requires level 20
Enables the Intimidate Ability.
Level 2
Requires level 20
Improves ability powers and increases range to 2750 units.
Level 3
Requires explore level 5
Improves ability powers, increases range to 3000 units, and enables the Scare ability.
Level 4
Requires explore level 15
Improves ability powers and increases range to 3250 units.
Level 5
Requires explore level 25
Improves ability powers, increases range to 3500 units, and enables the Terrify ability.
Name
Missile Weapon
Description
Allows use of missile weapons of a level equal to or below the skill level, and increases damage with missile weapons by +25% per level.
Unlock
See Magister Zieg at Arx Magister in Mars , Sol system.
Start mission
Missile Weapon Training [Version 1.0.-]
Level 1
Allows the use of level 1 missile weapons.
Level 2
Requires combat level 7
+25% damage, improves accuracy, and allows the use of level 2 missile weapons.
Level 3
Requires combat level 14
+50% damage and allows the use of level 3 missile weapons.
Level 4
Requires combat level 21
+75% damage and allows the use of level 4 missile weapons.
Level 5
Requires combat level 28
+100% damage and allows the use of level 5 missile weapons.
Level 6
Requires combat level 35
+125% damage and allows the use of level 6 missile weapons.
Level 7
Requires combat level 42
+150% damage and allows the use of level 7 missile weapons.
Level 8
Requires combat level 49
+175% damage and allows the use of level 8 missile weapons.
Name
Negotiate
Description
The Negotiate skill allows negotiation of reduced prices or increased profits when interacting with NPC vendors.
Unlock
See Mathis Alexander at Arx Bursa in Mars Gamma , Sol system.
Start mission
An offer you can't refuse
Level 1
Increases funds received when selling goods.
Level 2
Increases the power of negotiation effects.
Level 3
Requires trade level 5
Allows negotiation to occur when purchasing items, effectively reducing prices paid.
Level 4
Requires trade level 15
Increases the power of negotiation effects.
Level 5
Requires trade level 25
Allows negotiation for the costs of services such as manufacturing and refining. Any discounts received are automatically factored in when a cost is presented.
Name
Projectile Weapon
Description
Allows use of projectile weapons of a level equal to or below the skill level, and increases damage with projectile weapons by +25% per level.
Unlock
See Imperator Brook at Arx Bursa in Mars Gamma , Sol system.
Start mission
The Cleaner [Version 1.2.P]
Level 1
Allows the use of level 1 projectile weapons.
Level 2
+25% damage, improves accuracy, and allows the use of level 2 projectile weapons.
Level 3
Requires combat level 12
+50% damage, improves accuracy, and allows the use of level 3 projectile weapons.
Level 4
Requires combat level 18
+75% damage, improves accuracy, and allows the use of level 4 projectile weapons.
Level 5
Requires combat level 24
+100% damage, improves accuracy, and allows the use of level 5 projectile weapons.
Level 6
Requires combat level 30
+125% damage, improves accuracy, and allows the use of level 6 projectile weapons.
Level 7
Requires combat level 36
+150% damage, improves accuracy, and allows the use of level 7 projectile weapons.
Level 8
Requires combat level 42
+175% damage, improves accuracy, and allows the use of level 8 projectile weapons.
Level 9
Requires combat level 50
+200% damage, improves accuracy, and allows the use of level 9 projectile weapons.
Name
Reactor Tech
Description
Allows use of reactors of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 reactors.
Level 2
Allows the use of level 2 reactors.
Level 3
Requires level 20
Allows the use of level 3 reactors.
Level 4
Requires level 40
Allows the use of level 4 reactors.
Level 5
Requires level 60
Allows the use of level 5 reactors.
Level 6
Requires level 80
Allows the use of level 6 reactors.
Level 7
Requires level 100
Allows the use of level 7 reactors.
Level 8
Requires level 120
Allows the use of level 8 reactors.
Level 9
Requires level 140
Allows the use of level 9 reactors.
Name
Shield Inversion
Description
Shield Inversion abilities allow the shield to be used as a short-range weapon, inflicting heavy damage but depleting shield energy.
Unlock
See Intuneric Vigoare at Nostrand Vor in Nostrand Vor , Altair system, upon reaching level 35.
Start mission
Acquire Shield Inversion [Version 2.0.P]
Level 1
Requires level 35
Enables the Shield Ram ability.
Level 2
Requires level 35
Increases range to 1250 units.
Level 3
Requires combat level 5
Enables the Shield Spike ability and increases range to 1500 units.
Level 4
Requires combat level 15
Increases range to 1750 units.
Level 5
Requires combat level 25
Enables the Shield Burn ability and increases range to 2000 units.
Level 6
Requires combat level 35
Enables the Shield Flare ability and increases range to 2250 units.
Level 7
Requires combat level 45
Enables the Shield Nova ability and increases range to 2500 units.
Name
Shield Tech
Description
Allows use of shields of a level equal to or below the skill level.
Unlock
Acquired at character creation.
Start mission
NA
Level 1
Allows the use of level 1 shields.
Level 2
Allows the use of level 2 shields.
Level 3
Requires level 20
Allows the use of level 3 shields.
Level 4
Requires level 40
Allows the use of level 4 shields.
Level 5
Requires level 60
Allows the use of level 5 shields.
Level 6
Requires level 80
Allows the use of level 6 shields.
Level 7
Requires level 100
Allows the use of level 7 shields.
Level 8
Requires level 120
Allows the use of level 8 shields.
Level 9
Requires level 140
Allows the use of level 9 shields.
Getting Started
Privateers can started similar to the original six classes. When creating a new character, use the < Choose Profession > buttons at the bottom to cycle through available classes. The new classes do not have introductory vocals.
A step-by-step tutorial/guide to starting out as a Progen Privateer can be found at Starting Notes -- Progen Privateer .
New Player Guide on Progen Privateers
Additional Info