Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Tour Routes

From Net 7 Portal Wiki

See also: Maps and Charts

Tours are one of, if not the, fastest ways of leveling up in Earth and Beyond. This is true even after hitting EL50**. Other than the Explore EXP gained the real benefit of offering a tour is that they are a great opportunity to talk and get to know other players as well as introduce new players to this great world we share. While tours are usually done with a Jenquai Explorer that is using max level Cloak skill to protect the tour group, any Race or Class can just as easily lead a tour. A word of caution when a tour is done without Group Cloak, it is wise to scout the route before hand and/or using the guide below to protect your group from exploring the weapons of hostile enemies.

**Once any bar hits 50, prior to lvl 150, all XP earned for that bar is reduced to 80% then distributed to the remaining non-level 50 bars. Example: If Explore hits 50, and combat/trade are both 49, and you proceed to earn 10,000 explore XP, then 4,000 XP is added to combat, and 4,000 to trade.

Doctor's Route

Note: You WILL skip a lot of navs in this. The idea behing this route is Explore XP as fast as possible, not a perfect route. This guide will tell you what endpoint to click on, take the route your nav computer gives you, don't try to hit every nav. It will slow the process down SO much.

This tour will give you, if you start at EL 48, about 1.8 ELs of XP. It takes around 1-1.5 hours. If your tour leader is a JE, there are better routes!

  1. Create a 'kit' of 5x (each):
    1. DV-WS-X1 "Roadrunner" Mk. II
    2. DV-WP-X1 "Roadrunner Plus" Mk. II (Alternate is a Warp Kaza. Gives 340 warp as opposed to the 325 warp of the RR+. Takes about 20 minutes to farm the 16 and 17 Phoenix in Mercury for rebuilds as opposed to looking for the hard to find refined ore needed for the build)
    3. CE-X7 "Mustang" Mk. II (2500 Warp Speed, Warp Charge Buff, & Warp Cost Buff)
    4. RE-X1 "Brown Dwarf" Mk. II (you'll want/need these to be at or near 200% for the recharge rate)
  2. Start with a group of 5 new TT. Where you get these TTs does not matter (your own accounts, someone else's, friends, etc). You can have fewer than 5 fresh characters in the group, it will just take longer to level.
    • Why a TT? Because there is no level 2 version of the Kraken/Unicorn reactor, and using a single character's reactor to warp-speed buff everyone in the group is time-expensive. The TT is the only class which, at level 2, can use a +750 activated warp speed buff device.
  3. Have the tour leader wait at the Gate to High Earth in New Edinburgh.
  4. Group all the TTs prior to them gating into New Edinburgh.
  5. Gate the TTs into NE.
  6. Form up and warp to the Inverness/Tau Ceti gate.
  7. During warp, pass out the 'kit' you made for them. 1 reactor, 1 of each device, 1 engine, per tour character.
  8. Also during warp, raise the TT's skills in Device Tech, then Engine Tech, to lvl 2. You'll be able to get Engine Tech lvl 2 at or around the time you get to the Inverness gate (if the TTs were grouped when they traveled through High Earth).
  9. Once you get into Inverness, equip the devices and engine. Some characters may be high enough for the level 2 reactor as well, feel free if you want, or we can do those later.
  10. Once in Inverness, travel to Nav Sunside 2 (the 2 navs behind the gate to New Edinburgh).
  11. Now travel to the gate to Arduine. You will miss some navs, we'll get them later.
  12. At the gate to Arduine, put a point into Reactor Tech to get it to lvl 2, and equip everyone's reactor.
  13. Gate into Arduine, explore the 8 navs between Shetland and Glasglow, don't bother with the rest.
  14. Gate back into Inverness.
  15. Warp to Nessis (this should also pickup Nav Inverness 9)
  16. Warp to the 61 Cygni gate (don't go through, it isn't worth the loading time/DC risk)
  17. Warp to Nav Inverness 6
  18. Warp back to the gate to New Edinburgh.
  19. Warp to the gate to Beya Hydri, gate to Carpenter.
  20. Warp to the gate to Glenn, gate into Glenn.
  21. Warp to 'Entrance to the GC Science Exhibit'
    • Ahead of you is the GC science exhibit. It has 4 boxes, 2 stacked on top of each other on the right, and a mirror pair on the left.
  22. Aim your ship manually to free warp between the left-side pair of boxes at the GC science exhibit.
  23. Fly over so you can free warp through the right-pair now, then do so.
  24. Warp to System Gate to Sol, do not gate through.
  25. Warp to Gate to Sirius System, go through into Swooping Eagle.
  26. Warp to Sector Gate to Xipe Totec, go through into Xipe Totec
  27. Warp to Prasad Station and register all characters with the station
    1. Warp to Asteroid XT-174
    2. Warp to Asteroid XT-131 Warning! You may need to manually warp to Nav Dragonwatch Beta and Delta to avoid your nav computer taking you to Ruined Red Dragon Outpost. The gravity shear near that nav will insta-incap everyone, unless the tour guide is a TS with max-level Nullfactor Field.
    3. Warp to Asteroid XT-N14
  28. Leave Xipe Totec, go back to Swooping Eagle
  29. Go to Glenn
  30. Go to Sector Gate to Slayton
  31. Warp to Sector Gate to Glory's Orbit
    • Because of how you end up warping through all the navs in here, you'll end up hitting most of the hidden navs around the <racial> memorials.
    1. Warp to Mercury Station and register all characters with the starbase.
    2. Warp to Red Dragon Training Facility
    3. Warp to Nav Glory's Orbit 2 (you *should* pass through Nav Glory's Orbit 1 while you are on route, if not, go to 1, then 2)
    4. Warp to Resource Field 1
    5. Warp to The Progen Path
    6. Warp to Crystal Vantage
    7. Leave Glory's Orbit, go to Slayton
  32. Warp to Sector Gate to Carpenter, enter Carptenter
  33. Warp to Orsini Mining Platform, register all characters with the starbase
  34. Warp to Sector Gate to Shepard, enter Shepard
    1. Warp to Pax Swift Star (hidden nav)
    2. Warp to Greezer Rock
    3. Warp to Particle Ring 3
    4. Warp to Lucre Resource Field
    5. Warp to Frontier Field Alpha
  35. Warp to Sector Gate to Grissom, enter Grissom
    1. Warp to Cape Canaveral Resource Field
    2. Warp to Dzurai Hunting Ground Beta
    3. Warp to Baikonur Resource Field
    4. Warp to Dzurai Hunting Ground Delta
    5. Warp to Liberty Resource Field
    6. Warp to Dzurai Hunting Ground Alpha
    7. Warp to Houston Resource Field
  36. Warp to Sector Gate to Cooper, make a decision:
    • If you have a lvl 6/7 Lazarus device, or the group leader has lvl 5-7 Navigate, then you can explore Cooper safely-ish. If not, I recommend you not bother.
    • Note: There is a gravity well between RS8 and RS7 (found nothing,invalid atm, -Temp), unless you are with a TS as the group leader, do NOT warp directly between these two navs!
  37. The navs in Cooper are a crap shoot. Everything changes them. The navs you want to hit are the RS navs (RS 1-9). Each one has a hidden nav worth 1000 XP, even at EL17. The rest of the navs in cooper are worth 625XP, so feel free to hit them, but since LOTS of Tengu sit on pretty much every nav, the risk of death isn't worth it to me personally
    • RS1 unsafe (ten-gu)
    • RS2 unsafe (ten-gu)
    • RS3 unsafe (ten-gu)
    • RS4 unsafe (CL48 Red Dragons)
    • RS5 safe warp-target
    • RS6 unsafe (CL33-35 Red Dragons)
    • RS7 safe warp-target
    • RS8 unsafe (CL40-48 Red Dragons)

The tour is now over. Warp back to the gate, or to some other safe, trade the 'kits' back to your tour leader, find or make a fresh tour group. Wash, rinse, repeat.

Doctor's JE route

Preamble

First off, I'm sorry it took 9 years for this to exist. Either I had notes about it and lost them, or just assumed someone else would work it out. After 3 days of focused testing, here's a route I feel is pretty close to optimal. It makes use of zones which have hidden naves stacked on top of normal navs to really pump out the XP, and also makes use of the JE's Wormhole to bypass a lot of the flying over known navs that are in the normal route.

Why is this route better? The normal route gets your Newbie TTs to EL 17 after around 1-1.5 hours. EL17 is worth about 1.5 Explore levels at/near EL50.

This route gets the Newbies to EL20 in 50 minutes very consistently. I'm not sure exactly how much EL that is, as my JE was already 50, but I'd wage it's somewhere around 2 levels at/near EL 50. So far more XP in less time. Let's go!

Setup

The route assumes:

  • Your JE has Navigate level 7 (I did not have a lower level JE to experiment with, so some of the nav pathing will be different at lower/higher navigate levels).
  • Your JE has normal Wormhole level 7 (Endriago) and Extended Wormhole lvl 2 (Witberg + Vishao's Cove). If you are lower level, stick to normal runs, or maybe skip to the sections you can do. Really someone should do testing and find a route that works better for low level JEs.
  1. Create a 'kit' of 5x (each):
    1. DV-WS-X1 "Roadrunner" Mk. II
    2. DV-WP-X1 "Roadrunner Plus" Mk. II (Alternate is a Warp Kaza. Gives 340 warp as opposed to the 325 warp of the RR+. Takes about 20 minutes to farm the 16 and 17 Phoenix in Mercury for rebuilds as opposed to looking for the hard to find refined ore needed for the build)
    3. CE-X7 "Mustang" Mk. II (2500 Warp Speed, Warp Charge Buff, & Warp Cost Buff)
    4. RE-X1 "Brown Dwarf" Mk. II (you'll want/need these to be at or near 200% for the recharge rate)
  2. Start with a group of 5 new TT. Where you get these TTs does not matter (your own accounts, someone else's, friends, etc). You can have fewer than 5 fresh characters in the group, it will just take longer to level.
    • Why a TT? Because there is no level 2 version of the Kraken/Unicorn reactor, and using a single character's reactor to warp-speed buff everyone in the group is time-expensive. The TT is the only class which, at level 2, can use a +750 activated warp speed buff device.

The route

DO NOT go through gates just because we warp to them. Gates are worth 2x normal navs, so I grab them when it makes sense/the time cost is worth it. Only go through a gate if the sector below is the same as the gate. IE: You see "Sector Gate to Carpenter" and in the next section it says "In Carpenter".

  1. Have the tour leader wait at the Gate to High Earth in Earth.
  2. Group all the TTs prior to undocking
  3. Get to the Earth gate and go through, preferably as one big pack.
  4. Wormhole to Endriago immediately.
    • Head to Gate to Lagarto
  5. In Lagarto
    1. System Gate to Sol
    2. Ruins of ECS Sierpe
      • Impulse forward while you install reactors to get a few extra hidden navs
    3. Sector Gate to Aragoth System
    4. WH to Carpenter
  6. In Carpenter
    1. Sector Gate to Slayton
    2. Sector Gate to Glenn
  7. In Glenn
    1. Entrance to GC Science Exhibit
      • Ahead of you is the GC science exhibit. It has 4 boxes, 2 stacked on top of each other on the right, and a mirror pair on the left.
    2. Aim your ship manually to free warp between the left-side pair of boxes at the GC science exhibit.
    3. Fly over so you can free warp through the right-pair now, then do so.
    4. Sector Gate to Slayton
  8. In Slayton
    1. Sector Gate to Glory's Orbit
  9. In Glory's Orbit
    1. Mercury Station, register all characters with the starbase.
    2. Red Dragon Training Facility
    3. Schirra
    4. Freewarp toward Nav Glory's Orbit 3, when you get a path through 3 to 2, drop and warp normally to Nav Glory's Orbit 2
    5. Resource Field 1
    6. The Progen Path
      • If you're on pace, it will take 10 minutes from the start of the run to get here.
    7. Crystal Vantage
    8. Sector Gate to Slayton
      • Once you're near Mercury station you can drop out of warp
    9. WH to Witberg
  10. In Witberg
    • It's hard to tell if it's worth it to get the 9 or so navs (plus the hidden ones) near the gate to Der Tog. It's 30 seconds for this zone without the detour, or 1m30 with the detour. The 9 navs give around 275 XP each. Your call. Skip straight to the Aragoth gate if you don't think it's worth it. Or someone can do the math and work it out.
    1. Bogeril Marker 6
    2. Sector Gate to der Todesengel
    3. Gate to Aragoth System
  11. In Freya
    1. Falk
    2. Gate to Niff
    3. Listening Post Gladius
    4. Gaius Wreck
      • Drop out of warp once you get to Asteroid-FP-X25
    5. Nav Freya Field 4
    6. Akeron's Gate to Sol System
      • You'll hit a grav well if you do this, probably bouncing off the Jotunheim gate and then freewarping a bit north of the navs is ideal for missing it?
  12. In Akeron's Gate
    1. Gate to Pluto
      • If you're on pace, 20 minutes into the run you should be here
  13. In Pluto
    1. Accelerator to Mercury
    2. Charon Course 1
    3. Pluto Path 1
    4. Accelerator to Uranus
  14. In Uranus
    1. Accelerator to Saturn
    2. Accelerator to Neptune
    3. Uranus 4
      • This is purely to escape the mobs at the Neptune gate, and to grab 3 more navs
    4. WH to Carpenter
  15. In Carpenter
    1. Orsini Mining Platform, register
    2. Sector Gate to Shepherd
  16. In Shepherd
    1. Head straight for the gate to Grissom
  17. In Grissom
    1. Head straight for the gate to Cooper
  18. In Cooper
    • If you're on pace, 30 minutes into the run you should be gating into Cooper.
    1. RS1
    2. Hulk of Fast Big Ship 1
    3. Hulk of Research Ship Tet
    4. Research Field 3 - Destroyed -
    5. RS7
    6. RS8
      • Note: Grav well between RS7 and 8, but RS7 has no mobs.
    7. Sector Gate to Grissom
    8. WH to Vishao's Cove
  19. In Vishao's Cove
    1. Vishao's Gate
  20. In Antares
    1. Antares 1, register
    2. Voltoi Observation Post B
    3. Cairn Rock
    4. Voltoi Research III
    5. Experimentation Center Beta
    6. Research Station Beta
    7. Research Station Gamma
    8. Vishao's Gate
  21. In Vishao's Cove
    1. Gate to Kitara's Veil
  22. In Kitara's Veil
    • If you're on pace, it will be 40 minutes to get here.
    1. Veil Trader's Beacon
    2. Rioh
    3. Lilo
    4. Uli
    5. Wuli
    6. Disa
    7. Gate to Dahin
    8. Rakio
    9. Fushi (if you diverge from this guide in any way and take, say, a Progen along, don't stop here to WH as the Mordana will blow you to hell, warp to a Gate first)
    10. WH to Swooping Eagle
  23. Swooping Eagle
    1. Gate to Xipe
  24. In Xipe Totec
    1. Prasad Station, register
    2. Asteroid XT-174
    3. Asteroid XT-131 (note that this entire area is a giant gravity shear which does ticking 200 hull damage to newbs that have 13 hull if you stop in it, i.e. insta-dead and the JE has a 50% chance of getting stuck so there is a very good chance of wiping here and all the newbs will have to tow because there is no way to get them back up inside the gravity shear; make sure you register or just skip this leg! A safer option appears to be going to Dragon's Watch Gamma first, avoiding Ruined Red Dragon Outpost which has the worst of it, then proceeding to Asteroid XT-131 from there.)
    4. Asteroid ZT-N14

Run complete, takes right at 50 minutes, newbs end at EL20.

For another data point I ran a variation of this with 3 near-max level characters that just needed EL, and 3 newbs. The 3 newbs ended up at EL15 and the 3 near-max level characters each got ~1.5 ELs.

Memes

press "F" for respects, in honour of the many green baldies that died during this explorational venture.

Morality Commentary

If this seems 'wrong' because it is power leveling, you should know that the way Westwood preventing power leveling was that your XP bars were actually based on an XP 'pool' which was determined by your overall level. You may have been 50/10/10 back in Live, but whereas if you were 10/10/10 it would take, say, 30,000 XP to go to 11 in any given bar, because your OL was 30 and the pool for OL30 was 90,000 XP.

So when you got out of whack, your OL with 50/10/10 was 70, and the pool at that point was, we'll say, 500,000, so to go from TL 10 to 11 now took 166,666 XP. This is why WW was so loathe to release even hover-text percentages experience bars. Players quickly figured out this is what was going on when they did a bit of math. There *was* a fudge factor built into this. If your levels were within 1-2 levels of each other, then this pool didn't drop the hammer on you hard at all. The more out of whack they got, the harder the hammer came down.

The emulator does not do this. Each bar has its own formula (currently all 3 use the same formula, but they could easily make a separate formula for each one) and OL does not enter into the computation. 'fixing' the explore XP per nav, or saying 'don't do this!' is a silly way to fix a problem Westwood already addressed: Create a massive disincentive against imbalanced levels.

Raw Data

How on earth did I decide it wasn't worth my time to visit Aragoth or Sol! All those Navs in Pluto and Charon! The table below shows the XP gained per nav, at each explore level, for a 6-person group. 625 is the maximum amount of XP you will get for a standard nav (hidden navs can give more) and 125 is the minimum. Feel free to fill in the gaps.

The XP a system gives decays according to an easily predictable pattern:

  • 625,612,587,575,550,537,525,512,500,487,475,462,450,437,425,412,400,387,375,362,350,337,325,312,300,287,275,262,250,237,225,212,200,187,175,162,150,137,125
System Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 Notes
Adriel Prime 200? 200?
Aganju 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Akeron's Gate 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Altair III 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Antares Frontier 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 612 600 587 575 562 550 550 537 525 512 500 487 475
Aragoth Prime 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Arduinne 625 625 625 625 625 625 625 625 625 625 612 600 587 575 562 550 550 537 525 512 500 487 475 462 450 437 425 412 400
Arduinne Gas Cloud 625 625 625 625 612 600 587 575 562 550 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325
Asteroid Belt Alpha 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Asteroid Belt Beta 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Asteroid Belt Gamma 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Blackbeard's Wake
Carpenter 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Cooper 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 612 600 587 575 550 537 525 512 500 487 475 462 450
Dahin 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Dahin Mining Interest
Earth 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Endriago 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Porvenir Mons Area 200 200 200 200
Fenris 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 612 600 587 575 550 537 525 512 500 487 475 462 450
Fishbowl
Freya 625 625 625 625 625 625 625 625 625 625 625 612 587 575 562 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Glenn 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Glory's Orbit 625 625 625 625 625 612 600 587 575 562 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325
Grissom 625 625 625 625 625 625 625 625 625 625 625 612 587 575 562 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Grissom Meteorological Site 612 600 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250
Inverness 625 625 625 625 625 625 625 625 625 625 612 600 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375
Planet Inverness 162 187
Ishuan 200 200
Jotunheim 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Jupiter 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Kailaasa 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125
Kitara's Veil 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 612 600 587 575 550 537 525 512 500 487 475 462 450
Lagarto 612 600 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250
Margesi 200 200
Mars 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Menorb 200
Mercury 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Moto
Muspelheim 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Neptune 200 237? 200
New Edinburgh 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Nifleheim Cloud 625 625 625 625 625 625 625 625 625 625 625 625 612 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Nostrand Vor 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Nostrand Vor Planet 468
Odin Rex 625 612 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250
Odin's Belt 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Pluto & Charon 625 625 625 625 625 625 625 625 625 625 625 625 612 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Primus 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Pr12t4r35m M4ns 1r21 (Pl1n2t Pr3m5s) 468 450 3 Navs total.
Ragnarok 625 625 625 625 625 625 625 625 625 625 625 625 612 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Risco Moon 200 200 200
Saturn 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Shepard 625 625 625 625 625 625 625 625 625 625 625 612 587 575 562 550 537 525 512 500 487 475 462 450 437 425 412 400 387
Slayton 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Swooping Eagle 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Yasuragi Area
Tarsis 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125
Uranus 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Valkyrie Twins 625 625 625 625 625 625 612 587 575 562 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325
Varen's Girdle 625 625 625 625 625 625 625 625 625 625 612 587 575 550 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362
Venus 537 525 512 500 487 475 462 450 437 425 412 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187
Vishao's Cove
Witberg 400 387 375 362 350 337 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125
Xipe Totec 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 625 600 587 575 562 550 537 525 512 500 487 475 462
Yokan 325 312 300 287 275 262 250 237 225 212 200 187 175 162 150 137 125 125 125 125 125 125 125 125 125 125 125 125 125
Zweihander 150 125 125
Jagerstadt