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(Redirected from Combat Trance (Skill))

Combat Trance imparts various combat bonuses that automatically take effect when the ship is not moving.
Effects
The benefits of the Combat Trance skill are:
Level | Linger time (sec)[1] | Projectile Weapon Accuracy | Beam Weapon Accuracy | Damage resistance[2] | Reactor Recharge[3] | Shield Recharge[4] |
---|---|---|---|---|---|---|
1 | 3 | +30[6] | ||||
2 | 6 | +60[6] | ||||
3 | 9 | +90[6] | +13 | |||
4 | 12 | +120[6] | +16[6] | |||
5 | 15 | +150[6] | +150[6] | +19[6] | ||
6 | 18 | +180[5] | +180[5] | +22 | +25%[5] | |
7 | 21 | +210[5] | +210[5] | +25 | +50%[5] | +441[5] |
8 | 24[6] | +240[5] | +240[5] | +28 | +75%[5] | +576[5] |
9 | 27[6] | +270[5] | +270[5] | +31 | +100%[5] | +729[5] |
10 | 30[6] | +300[5] | +300[5] | +34 | +125%[5] | +900[5] |
Abilities
Level 1 — Accuracy Trance
Level 3 — Resistance Trance
Level 5 — Focus Trance
Level 6 — Power Trance
Level 7 — Regeneration Trance
Profession Access
Combat Trance is available exclusively to the Progen Warrior:
Name | Combat Trance | |
---|---|---|
Description | Combat Trance imparts various combat bonuses that automatically take effect when the ship is not moving. | |
Unlock | See Lancearate Fortunatis at Arx Tiberius in Tarsis, Vega system, upon reaching level 10. | |
Start mission | Focus on the Battle | |
Level 1 | Requires level 10 | Automatically grants a bonus to projectile weapon accuracy whenever the ship is not moving. Bonuses will remain for 3 seconds after the ship begins to move. |
Level 2 | Requires level 10 | Increases projectile weapon accuracy bonus. Bonuses will remain for 6 seconds after the ship begins to move. |
Level 3 | Requires combat level 5 | Increases projectile weapon accuracy bonus and automatically grants +13 damage resistance bonuses when the ship is not moving. Bonuses will remain for 9 seconds after the ship begins to move. |
Level 4 | Requires combat level 15 | Increases weapon accuracy and damage resistance bonuses. Bonuses will remain for 12 seconds after the ship begins to move. |
Level 5 | Requires combat level 25 | Increases projectile weapon accuracy and damage resistance bonuses, and automatically grants a bonus to beam weapon accuracy whenever the ship is not moving. Bonuses will remain for 15 seconds after the ship begins to move. |
Level 6 | Requires combat level 35 | Increases weapon accuracy and damage resistance bonuses, and increases reactor recharge rates when the ship is not moving. Bonuses will remain for 18 seconds after the ship begins to move. |
Level 7 | Requires combat level 45 | Increases all previous combat trance bonuses and automatically increases shield regeneration rates when the ship is not moving. Bonuses will remain for 21 seconds after the ship begins to move. |
Notes
- Buff devices will not add new abilities, but will increase the values of current abilities. That is, if a new Progen Warrior with L1 Combat Trance equips a device with a +2 Combat Trance buff, he will not gain the damage resistance abilities. However, both the projectile accuracy and linger time will increase.[5]
- Fractional buffs do matter. If a buff places the skill partially between two levels, the values of the abilities applied will be proportionally between the values listed above for the level above and below.[5]
Footnotes
- The amount of time Combat Trance remains in effect after movement starts
- Applies to all damage types except Psionic
- This percentage is applied to the base reactor recharge
- This value is added to the shield recharge, it is not relative to the equipped shield
- Source: net-7.org, PC info, [TEST] Ship tab
- Source: Extrapolated from values at other levels (not tested in game). Editors, please remove the footnote when a you have confirmed a value, in game.