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RAID | HIGH LEVEL CONTENT |
Overview
Sector | Arduinne Gas Cloud |
---|---|
Nav | Crystal Temple |
Trigger Type | Mission |
Trigger | The Warder |
Respawn | N/A |
Notable Drops | Force Of The Celestial Power of the Celestial Focus of the Warder |
Recommended Characters | ~6-12 |
Recommended Ammo | Plasma |
Bosses | 1 |
Waves | 1 |
Total Enemies | 6 |
The Celestial Warder (CL58) can be triggered at the Crystal Temple Nav on the Arduinne Gas Cloud (Arduinne Planet) by completing the repeatable mission The Warder started from the Temple Interface.
Strategy
The Celestial Warder hits extremely hard and deals out a high level of damage; it's also supported by 5 Etherial Defenders (sic). It is recommended to have a full group with maximum resists and hull damage control. Plasma is the typical ammo type used to kill the Celestial Warder. Kill the Celestial Warder first and then go after the Etherial Defenders.
Five Etherial Defenders will spawn with the Celestial Warder and remain after the Celestial Warder is killed; they do not despawn and must be killed.
NOTE: If your TT tries to recharge shields they will be killed in 1 shot (this raid is not how it was in Live). It is now a Hull Damage Control fight. If you don't have HDC, on all of your ships, their chance of death is mostly assured. A full HDC group can kill the warder fairly easily.
- Recommend at least 2x TEs to biosuppress.
Because the Celestial Warder and friends are Spawned Mobs, they spawn right on top of you, and you must damage each of them ("tag" them) before anyone else in your raid can damage them it is HIGHLY recommended that you trigger the mission on a resilient character like a Warrior/tank rather than say, an Explorer.
Notable Loot
- Force Of The Celestial: 7% Turbo Weapons (Activated - self, 1530 seconds), 15% Improved Critical Targeting (Equip)
- Power of the Celestial: 7% Turbo Weapons (Activated - self, 1640 seconds), 15% Improved Critical Targeting (Equip)
- Focus of the Warder: 10% Reduce Weapon Delay (Activated - self/party, 210 seconds), 20% Improved Critical Targeting (Equip)
Other Loot
- Benevolence: Missile/Beam/Projectile Energy Conservation (Equip), 40%
- Boon Of The Celestial: See Cloaked (Equip), Weaken Plasma (Equip, -10.0)
- Omnicicience: Boost Beam/Missile/Projectile Range (Equip), 51%/20%/35% respectively