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Personal Agrippa Notes
Stage III Encryption BOM
Obtained by PS, build SOOA, trade SOOA for encryptions.
- 1x Security Optimal Override Alpha from a PS Stage 1 Agrippa component builder
- 1x L4 vendor bought Ultra Improved Capacitor
- 1x L4 vendor bought Evolver AllTemp Circuit Board
- 1x CE3K Model 4 - ores to build this comp are rippable from vendor bought Electro D4 Superinducer
- 1x Hull Mesh Laminate III from a PP Stage 1 Agrippa component builder
- 1x Raw Sapphire (lvl 5 crystal ore)
- 1x Duplium Ore (lvl 8 asteroid ore)
- 1x Boron refined from 5x Boronite a level 3 yellow glowing ore
- 1x Graphite refined from 5x Crude Graphite a level 1 blue Hydrocarbon
- 1x Collegia Research Authorization MXXIC from a PP Stage 1 Agrippa component builder
- 1x Raw Topaz a level 1 blue crystal ore
- 1x Phosphorous refined from level 2 Phosphates (a green glowing ore)
- 1x High-Impact Plastic refined from Light Crude Oil (a level 3 yellow hydrocarbon)
- 1x Meteoric Sand a level 4 Hydrocarbon ore
Minerals
All Minerals go to the PP, who uses them to build Hull Mesh Laminates.
- Raw Topaz (T1 raw, from Crystal)
- Mine at: Endriago, Anti-Spinward Belt Point 2 (or Spinward)
- Graphite (T1 refined)
- Rip from: Electro MLS Guide (T1, 2 per)
- Phosphorus (T2 refined)
- Mine Phosphates in: Endriago, Anti-Spinward Belt Point 2 (or Spinward)
- Rip from: Nova JumpCore XS (T2, 2 per)
- Boron (T3 refined)
- Rip from: Proton PowerSheath LE (T3)
- Mine in: Tarsis (limited? decent?)
- High-Impact Plastic (T3 refined)
- Mine Light Crude Oil in: Asteroid Belt Beta, Mining Markers 1 and 2.
- Rip from: Mi Engine Frame Elite (T3, 2 per)
- Meteoric Sand (T4 raw, from Hydrocarbon)
- Mine from Asteroid Belt Beta, Mining Markers 1 and 2.
- Raw Sapphire (T5 raw, from Crystal)
- Mine at: (No good place found yet)
- 'ok' places: Freya: FP-X25 (Kronosite), FP-X18 (Sapphire), Falk (bring something for CL37 nags)
- Mine at: (No good place found yet)
- Duplium Ore (T8 raw)
- Easily mined while getting Tech 9 ores
Components
These components go to the PS, who builds the SOOA.
- CE3K Model 4
- Electro D4 Super Inducer (tech 4): Rip and rebuild into CE3K Model 4 (it has all comps needed)
- Ultra Performance Mounts (T4) if you need more Silver (guaranteed drop); if Electro D4 if you're short on Ref Cent.
- Ultra Improved Capacitor
- Evolver AllTemp Circuit Board
Stage II Electronic Authorization
via turn-in Stage II Agrippa Technology - Exchange Components Only PP can do this turn-in.
- 1x L8 Persephonite (raw)
- Mine from Arduinne, Arduinne Asteroid AA710. Field is (at least for that rock type) almost exclusively Persephonite and Khumium ore.
- 1x L7 Diamond (refined from 5x L7 Raw Diamond)
- Lvl 150 Clear Field jobs out of Xipe a good source
- 1x L7 Chalcophanium (refined from 5x L7 Chalcophanite
- 1x Vodka (Trade item, non-tradable)
Why Mining is Dumb
It takes 5 raw ore to make one refined, and most refined items can be ripped from components. At lvl 150, a PW can use shield inversion to reliably farm around 4-5 million credits/hr. That is 8 level 9 components per hour of profit. If you spend an hour mining with a fleet (one char to hold ore, one or more char to fight off guardians) then you can *maybe* get enough ore of the type you need to build that many raw. It simply doesn't make sense to mine.
Additionally, here's a table of how many ores are at each tech level:
Level | # of ores |
---|---|
1 | 32 |
2 | 23 |
3 | 19 |
4 | 18 |
5 | 19 |
6 | 18 |
7 | 24 |
8 | 22 |
9 | 22 |
So for a T4-6 field (pretty common) you'd need 18+19+18 = 55 cargo slots to hold all those ores. But wait! T4 asteroids also drop T3 ores, so you actually need 55 + 19 = 74 slots! "But that assumes you have all asteroid types!" True, but most fields are NOT one type of rock, so you end up with a LOT of slots needed. And every mule needs at least 6 free cargo slots so you can trade to them no matter what. It just becomes a clusterfuck of inventory management quickly.
Highish level mob notes
These are my notes from trying to find a place to grind out CLs 40-50 while a bit underleveled (lvl 7 shield and reactor).
Einherjar are docile. CL43s don't hit very hard, like to sit at 2.5k and shoot with missiles/proj. No impact resist, 50% energy resist. Annoying to loot, and too far away to use skills on.
Vindis: All fields of vindis are mixed (46s in 41s) and each Vindi hits as hard as a CL50. They like to swarm.
Varen's Girdle:
- CL48-50 in hidden ore field: Hit too hard. Need at least lvl 8 shields, maybe 9. Also need more DPS.
Niff/Freya Sults/nags: Good to kill, problem is they are so spread out you have to go to them, wastes a lot of time.
Einherjar Berserkers: Unlike other Einherjar, these prefer close-range combat. They are in a 60km ring (30km radius) around Nav Nifleheim Cloud 11. Their loot is of low value though (so not much trade XP). They don't do much damage, they are super spread out (7.5km scan range minimum to be viable). They do drop Steinguard's embrace, but that's about it for useful loot.
TS gear notes
Purpose: Miner without support in gwells.
- Devices:
- Tolerance
- Ivory Ward
- Navi Comp II
- Badger's Claw L9 (219% fast tractor, prospect skill, reactor recharge)
- Martyr's Heart
- Reactor: Unicorn II Stallion or Theodosius Delta (slightly worse recharge, but 25% scan range and 50% shield regen)
- Engine:
- Intent for the Resolute (crafted, but requires Voltoi Raid drop, rare?)
- better shield recharge than Theodosius reactor, 0 signature, +27 reactor recharge from shunt. (and recharge buff more than makes up for recharge loss)
- Terran Advantage III (high sig, but 9% reactor recharge)
- Ursa NGC 9 (same sig as Advantage , but 500 warp faster)
- Intent for the Resolute (crafted, but requires Voltoi Raid drop, rare?)
- Shield: Hyperian Frontier's Friend (from mission TS Reconnaissance in Force, 5.5k scan, only 2.6 prospect tho)
- Weapons
- ML-X10 "Recluse" Mk. VIII (lvl 8 missile, gives Warp Charge)
Could run:
- Dragon's Spite (33% turbo)
- Orange Dragonfly M8
- Soldier's Clipper (l4 beam)
- Heavy Mining Laser (l6 beam, +reactor cap)
In order to get 40 explosive resist, then drop the Tolerance device for another device slot (telescopium probably)
Mining Map Progress
This section is about mapping out all of the ore fields and ore quantities in every zone, so that it can be known where the best places to look *actually* are.
How do I help
The overall goal is this: Mine the entire sector dry, count up the ores gained, and learn what sectors are hotspots for what ores. Given cargo capacity limits, restricting yourself to a single roid type (you cannot restrict based on level without polluting data) or pair of roid types (if the level spread is small enough) is required for this to work.
"Why do this?" VT has level 6 rock fields and platinum. Fenris also has level 6 fields, but 0 platinum. It's helpful to know where to look for specific ores.
- Start with an empty cargo hold.
- Be able to mine level 9 ores.
- Pick 1-2 asteroid types (crystal and crystal asteroid, for example)
- Mine EVERY.SINGLE.ROID of every level, in the entire zone. Bring mules if needed.
- Mine a field to completion (unless it is a mixed field). Do not mine any respawns. Keep track of which fields you've mined and which you haven't.
- Add up how many, of each type, of ore you got
- Post to Discussion Page for that sector
- Update this list.
Status list
Sector | Roid types mined | Roid types needing to be mined | notes |
---|---|---|---|
Adriel Prime | lvl 1-2 gas clouds | ||
Aganju | |||
Akeron's Gate | |||
Altair III | Rock | ||
Antares Frontier | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Aragoth Prime | Rock, Hydrocarbon | Crystal, Crystal Rock, Gas | |
Arduinne | |||
Arduinne Gas Cloud | |||
Ardus | Not started | Not started | Aquitaine Codex (also known as an Aquitaine Key, or an Ardus Key) is required to access gate. |
Asteroid Belt Alpha | |||
Asteroid Belt Beta | |||
Asteroid Belt Gamma | |||
Blackbeard's Wake | Not Started | Not Started | +2001 Red Dragon Faction |
Carpenter | Rock, Hydrocarbon, Crystal, Gas, Hulk | ||
Ceres/Thule | Not Started | Not Started | +2001 Chavez faction suspected - TBC |
Cooper | Hulk | Rock, Hydrocarbon, Crystal | |
Dahin | Rock, Hydrocarbon, Crystal, Crystal Rock, Hulk | ||
Dahin Mining Interest | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
der Todesengel | Not Started | Not Started | possible -- der Todesengel Gate Access Key required |
Earth | |||
Endriago | Rock, Hydrocarbon, Crystal, Crystal Rock | ||
Equatorial Earth | Not Started | Not Started | Terran Scout Only |
Fenris | Rock, Hydrocarbon | Crystal | |
Freya | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Glenn | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Glory's Orbit | Rock, Hydrocarbon, Crystal, Crystal Rock, Hulk | ||
Grissom | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Grissom Meteorological Site | |||
Inverness | |||
Io | Not Started | Not Started | Jenquai Explorer Only |
Ishuan | Rock, Hydrocarbon, Crystal Rock, Gas | ||
Jagerstadt | No Fields found | ||
Jotunheim | Rock, Hydrocarbon | ||
Jupiter | |||
Kailaasa | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Kitara's Veil | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Lagarto | |||
Margesi | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Mars | |||
Mars Beta | Not Started | Not Started | Progen Sentinel Only |
Mazzaroth Maelstrom | Not Started | Not Started | Mazzaroth Key required |
Menorb | Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Mercury | |||
Mondara Maelstrom | Not Started | Not Started | Mondara Key required |
Moto | Not Started | Not Started | Terran Alliance or Progen Combine Faction > -2000 |
Muspelheim | Rock | ||
Neptune | |||
New Edinburgh | |||
Nifleheim Cloud | Rock, Hydrocarbon, Crystal, Hulk | ||
Nostrand Vor | No ore fields found | ||
Nostrand Vor Planet | No ore fields found | ||
Odin Rex | Rock, Crystal Rock | ||
Odin's Belt | |||
Paramis | Not Started | Not Started | +2001 Red Dragon Faction |
Planet Inverness | |||
Pluto & Charon | |||
Porvenir Mons Area | |||
Pr12t4r35m M4ns 1r21 (Pl1n2t Pr3m5s) | N/A | N/A | No roid fields seen. |
Primus | Rock, Hydrocarbon | Crystal, Crystal rock | |
Ragnarok | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas | ||
Risco Moon | N/A | N/A | No roid fields seen. |
R4c | |||
Saturn | |||
Shepard | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Slayton | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Swooping Eagle | WIP | ||
Tarsis | |||
Unknown Galaxy | Not Started | Not Started | Fishbowl raid; might be nothing to mine here? |
Uranus | |||
Valkyrie Twins | Rock, Hydrocarbon | Gas | |
Varen's Girdle | Rock, Hydrocarbon | Gas, Crystal, Crystal Rock | |
Venus | Gas | ||
Vishao's Cove | Rock, Hydrocarbon, Crystal, Crystal Rock | ||
Witberg | No Fields Found | ||
Xipe Totec | |||
Yasuragi Area | |||
Yokan | Rock, Hydrocarbon, Crystal, Crystal Rock, Gas, Hulk | ||
Zweihander | Rock, Hydrocarbon, Crystal, Gas |
Ores to Save/toss
Raw Name | Refined Name | Level | Save As | Reason |
---|---|---|---|---|
Fluorine | Liquid Fluorine | 3 | Sell All | It has uses, but a partial stack of raw should meet any need. |
Tungsten Ore | Tungsten | 3 | Refined | Bogeril stuff. 1 stack. |
Andromesite | Nebular Silicon | 5 | Refined | 1-2 stacks for PM comps |
Argon | Liquid Argon | 4 | Sell All | No special uses |
Brood Oil | Covenant FlexiClear | 5 | Raw | Flechette ammo comp. Save all as raw. |
Chromium Ore | Chromium | 5 | Sell All | No special uses |
Gold Ore | Gold | 5 | Refined | 1 stack for PM comps |
Hades Blood | Hades Neverbreak | 5 | Sell All | No special uses |
Radium Ore | Radium | 5 | Refined | PM comps, 1 stack. |
Rhodite | Rhodium | 5 | Raw | PM Comps for lvl 9 ammo. |
Titanium Ore | Titanium | 5 | Refined | Raw has uses for lower lvl ammo comps, but ref has use for PM comps. 2+ stacks. |
Zalmoxium Ore | Zalmoxium | 5 | Refined | 1 stack, Vrix PM parts. |
Adamantine Ore | Adamantine | 6 | Both | Raw for Ammo Comps, Ref for PM Comps. 1 stack raw, 2 stacks ref. |
Charon's Dust | Rainbow Silicon | 6 | Refined | Save 37 (per bogeril builder) for Bogeril comps, the rest can be sold. It does build a nice lvl 6 plasma beam too, but that beam is unique. |
Curium Ore | Curium | 6 | Raw Only | Save all raw, lvl 9 proj ammo comp. |
Hafnium Ore | Hafnium | 6 | Refined | PM comps. 1-2 stacks. |
Homerite | Homerium | 6 | Sell all | Unless you start using Stinger missiles, sell. |
Raw Anthenicite | Anthenicite | 6 | Sell All | Literally Useless |
Raw Charon Crystal | Charon Crystal | 6 | Sell All | Literally Useless |
Raw Emerald | Emerald | 6 | Refined | Save 1 stack. lvl 9 beam |
Raw Flawless Ruby | Flawless Ruby | 6 | Raw | Refined has no use, save raw for bogeril stuff and lvl 9 PM comps. |
Raw Icy Pearl | Icy Pearl | 6 | Sell All | Literally useless |
Stygian Blackwater | Solaris Solarshield | 6 | Raw | Bogeril/lvl 9 PM comps need raw. |
Stygian Blacksand | Black Silicon | 7 | Refined | 2-3 stacks. High-use PM comps |
Vaneon | Liquid Vaneon | 7 | Sell All | Literally useless |
Wexeon | Liquid Wexeon | 7 | Sell All | All but useless |
Celestial Ore | Universal Steel | 7 | Refined | PM Comps |
Conorite | Conorium | 7 | Sell all | Useless until Compulsory Contemplation is implemented. |
Iridium Ore | Iridium | 7 | Both | Ore for Tengu-guns, Ref for PM comps. 1 stack each. |
Horusium Ore | Horusium | 7 | Both | Ore for Zet ammo comps. Ref for PM comps. At least 2 stacks ore. |
Niobite | Niobium | 7 | Refined | PM comps, 1 stack plenty. |
Raw Diamond | Diamond | 7 | Refined | Agrippa/PM comps. 2 stacks. |
Raw Eye Stone | Eye Stone | 7 | Raw Only | Save all raw for lvl 9 ammo comps. |
Raw Firerock | Firerock | 7 | Sell All | Literally useless |
Raw Galactic Rimstone | Galactic Rimstone | 7 | Sell All | Save 1 ref stack to build Shooting Star line reactors, sell all else. |
Raw Hadecite | Refined Hadecite | 7 | Refined | PM comps, 1 stack plenty. |
Leonite | Leonium | 7 | Refined | 1 stack is plenty, builds lvl 7 Swimming Jaguar & Face of Tengu |
Inderite | Inderium | 7 | Sell All | Literally useless. |
Ambrosia Crude | Immortal Flexiglass | 8 | Refined | Many lvl 8 PM-only parts. Maybe keep 2 stacks on hand. |
Boragon | Liquid Boragon | 8 | Both | 1 stack of each; used in Flechette Ammo & Vrix advanced weapons/reactors. |
Morganium Ore | Morganium | 8 | Refined | PM-only comps, 1 stack should be plenty. |
Minosium Ore | Minosium | 8 | Sell All | Raw is used for Explosive Flechette ammo, other than that, useless. |
Khnumium Ore | Khnumium | 8 | Refined | PM-only comps, 1 stack should be plenty. |
Helvatha | Pyre Oil | 8 | Refined | Vrix advanced weapons/reactors. 1 stack more than enough. |
Duplium Ore | Duplium | 8 | Both | Raw for Agrippa, Refined for PM comps. 1 stack refined (on ref holder), 1 stack raw (on PP) |
Emperion | Liquid Emperion | 8 | Refined | PM comps. 1 stack plenty. |
Pyrrhotite Gneiss | Pyrrhotite | 8 | Refined | Vrix advanced weapons/reactors. 1 stack more than enough. |
Raw Acheronite | Acheronite | 8 | Refined | PM comps. 1 stack plenty. |
Raw Alunite | Alunite | 8 | Refined | Vrix comps, 1 stack plenty. |
Raw Meteoric Diamond | Meteoric Diamond | 8 | Refined | Ammo/Devices. 1 stack plenty (ammos are lvl 6 for non-level 9 guns) |
Idunium Ore | Idunium | 8 | Refined | PM Comps. 1 stack |
Raw Mica | Mica | 8 | Refined | Vrix advanced weapons/reactors. 1 stack more than enough. |
Raw Voidgem | Voidgem | 8 | Sell All | Literally useless |
Raw Tincal | Tincal | 8 | Refined | PM/Vrix comps, 1 stack plenty. |
Vanirum Ore | Vanirum | 8 | Refined | PM Comps. 1 stack plenty. |
Yunieon Gas | Liquid Yunieon | 8 | Refined | PM/Vrix comps. 1 stack plenty. |